Anderson
English 1101
5 October 2011 5 Claims Revised and Developed 1) When Marji was inventing torture games, she was merely a product of the war environment.
Marji lived in an environment surrounded by violence, anger, and most importantly war. She is a young girl and during school she invented a game where the loser would be punished with war punishments. Some of these punishments included the “mouth filled with garbage” method or the twisted arm method. While most kids may know the difference in right and wrong, Marji grew up in an area where she had no choice but to be brainwashed by society and the war. She heard about war tactics from her Uncle Anouche, she saw the violence on the streets, and she even saw dead bodies. Most young children only see those things on movies and video games, and even then they can be negatively affected. However, for a child to see these things daily she can only assume it is the norm. Marji was psychologically affected by the war and her environment, which led her to believe the terrible things she saw were normal, and thus it resulted in her being a product of her environment. 2) Marji chases and wants to attack Ramine. Ramine symbolizes the war, and Marji attacking him symbolizes Marji wanting to put an end to war.
To Marji, Ramine symbolized the war, the evil, and all the conflicts in her country. Marji discovered that Ramine’s father killed people, which lead Marji into a rage. Marji chased after Ramine with nails between her fingers wanting to hurt him for what his father had done. She had no reason to be mad at Ramine because he had not killed anyone. However, she began to realize that the war was constantly showing up in her life and affecting her life. She was filled with anger, and she longed for the war and violence to be over. When she was trying to put an end to Ramine, symbolically she was trying to put an end to the war. 3) The torture game Marji invents shows her strong