PLAYING VIDEO GAMES & ITS PERKS
Please Use Responsibly
Technology is all around us in the year 2014, electronic media is part of everyday life from infancy to adulthood, is this a good or a bad thing, it is all a matter of getting the facts straight then putting it into perspective. Media tools available for productivity and entertainment purposes are common culprits of publicly known negative outcomes of video game enthusiasts as well as obesity in recent headlines concerning the poor health of Americans. The news broadcast the tragic school shootings that took many lives but at the same time, the video game industry is contributing positively to society, especially economically not to mention educational and physical development of the masses. The length and type of exposure each parent allows influence in how positive or how negative affect his or her child will have. Learning and healthy social interactions are plausible with playing video games, as well as fitness with the new interactive games getting children to get a move-on, alternative options are available to sitting in front of a screen long periods not benefiting in any way. Help is out there, in all forms for different levels of tech literacy from zero to advance, to get our children the most of what is good preventing the negative altogether.
Children are at great risk for social isolation and aggressive behavior is a common stereotype, but there is more to playing video games than meets the eye. It is very unfortunate that video games takes the majority of blame for recent history of school shootings, but children is under responsibility of a parent or adult authority who is the overseer of children’s safety physical and emotional. The Pew Internet and American Life Project showed that children ages 12-17 years old, 93 percent are on the internet and 71 percent own a cell phone (Strasburger 757). There are many factors influencing young children, “the average adolescent by the
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