Summary
Zhang Huijing
Fashion Marketing English 2nd Year
We always regard “GAMES” as “pastimes”, but in reality the functions of games are more than that.
First Part_ Introduction: Reality is broken
Games have had enough of reality.
You are one of gamers or you definitely know some of them.
Who are the gamers?
From different professions, ages of people could be the gamers. They play different types of games from World of Warcraft, Guitar Hero, Rock Band to Halo3… and the gamers are from different countries. They may have jobs, goals, school works, families, commitments and real lives they care about,but they devote more and more of their spare time to game world. In contrast, the real world is feeling like missing something. Collectively, the planet is now spending more than 3 billion hours a week gaming.
Why so many gamers?
Gamers want to know where in the real world gamer could sense of being fully alive, feel power, heart expanding thrill of success or team victory. They can experience these feelings in the games more than in the real world.
Game and gamers create a huge amount profit and potentiality
We have turned digital games for computers, mobile phones and home entertainment systems into what is expected to be a $68 billion industry annually by the year 2012. So we are creating a massive virtual effort and emotional energy and attention on game worlds instead of on the real world.
Compared to games, reality is broken
The fact that so many people of all ages, all over the world, are choosing to spend so much time in game worlds is a sign of something important, a truth that we urgently need to recognize.
The phenomenon is more than a perception is concluded: Reality, compared to games, is broken. Because in today’s society, computer and video games are fulfilling genuine human needs that the real world is currently unable to