IN
COMPUTER
“SACRED SEASONS”
Submitted by:
Rene Chancellor Gonzales III
Submitted to:
Mrs. Claire de May V. Muyco
Sacred Seasons is a world that exists in an eternal state of cyclical change. Much like a wheel spinning around in a complete rotation, an age will come into being, built along a particular set of mythological and magical rules, flourish, then eventually die away and be utterly forgotten only to be replaced with another. Think of these like the spiritual equivalents of big bangs and big crunches. The world creates an entire mythological pattern for a time which might be 'gods' or 'spirits' or so forth. The driving force isn't always the same but is appropriate to the people who will experience it. There are only a few constants. Firstly an age winds down when its legends and myths are utterly forgotten. Secondly each age has a constant driving force - usually a kind of hub that it's focused around and several major forces that keep the age turning around this axis. Thirdly, and somewhat less importantly, there is a force outside all this, a kind of creator. called The Great Mystery. It doesn't interfere, relying on the hub and the major forces to keep things ticking along. This has been going on for a very very long time and nothing has ever broken this cycle.
Until now.
At the end of the last age, which was a kind of primal, cave painting/tribal drumming age of blood and stone, the last great shaman refused to die out along with the rest of his people and hung on and on, surviving the end of his age and the birth of the next one, his name... Lord Root. He is the only thing in the world that isn't meant to be and as a result he is able to bend and twist it into new and horrible directions. Imagine the world is a book written by the Great Mystery. One that ends 'and they lived happily ever after'. All of a