"The Most Dangerous Game's" Ship-Trap Island has many dangerous elements. One example, is the evil dogs that live on the island. Zaroff, one of the few inhabitants of the island, has trained his dogs to hunt humans. The dogs hunt people, so they can never win Zaroff's game. Zaroff told Rainsford of a time when …show more content…
For instance, the nursery was installed to prevent or repel harmful thoughts; however, Peter and Wendy use the nursery in a destructive way that led to the death of their parents. Another example is the abundance of technological assistance with everyday tasks. The children live in a world where everything is done for them. They never learned to tie their own shoes or even brush their own teeth. These skills have become unnecessary because they have machines to do these things for them. The biggest issue is how the parents, George and Lydia, have let machinery become the caregivers to their children. They do not help their children or teach them. They have let machines take over their jobs. As a result, Peter and Wendy think of the machines as their parents and their real parents as an insignificant waste of space. "You've let this room and this house replace you and your wife in your children's affections," says psychologist David McClean. "This room is their mother and father, far more important than their real parents" (Bradbury, 8). These are the reasons that "The Veldt" is much more dangerous. The dangers in "The Most Dangerous Game" do not compare to those mentioned in "The Veldt". In the story, technology is giving children the freedom do either help or to hurt others. Somebody else's fate should never be given to ten year old children because that is where you would least expect it. In "The Most Dangerous Game" the horrors are all physical. So, you can find strategic ways to avoid certain situations. All in all, "The Veldt" is more dangerous than "The Most Dangerous