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Simulation Game Simulation

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Simulation Game Simulation
This simulation game was developed by Sisk (1976). Basically, there are ten imaginary countries (Shima, Myna, Ila, Usa, Pam, Bonay, Shivey, Lani, Ranu and Bili) and each of these countries has three key elements to be considered: defense, resources and demography. The main purpose of this game, understanding the importance of negotiation and interdependence between countries.
I would like to make some changes in the game for my class. Every student or group will choose their imaginary country. They can give a new name for their country and designate the country’s religion, language, norm, main source of income, educational system, history, etc. If the game is playing with groups, each country will choose a leader and a negotiator and others


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