Preview

Teaching Vocabulary Case Study

Good Essays
Open Document
Open Document
1418 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Teaching Vocabulary Case Study
Introduction In this article, Sahar Ameer has clearly stated the aim of using games as a tool for teaching English to explain vocabularies to young learners. The study is mainly about integrating games during lessons to make vocabulary easier to be remembered and learnt in a fun loving manner. We would also see the importance and in what way using games can be helpful. The study further investigates the practical implication of using games and includes the implementation of vocabulary games with some example to be used with young learners. This article also includes the challenges faced by the teacher while teaching vocabulary during lessons using games.

Summary of the Article
The author has conducted the research based on schools in Saudi
…show more content…
Teaching vocabulary on the other hand requires a great deal of care and planning. Vocabulary has to be mastered with its meaning by the students if they are to acquire the L2. The linguist, David Wilkins, stated that Without Grammar very little can be conveyed, without vocabulary nothing can be conveyed. English vocabulary is complex, with three main aspects related to form, meaning, and use, as well as layers of meaning connected to the roots of individual words (Nation & Meara, 2010). Teaching vocabulary is not just about words; it involves lexical phrases and knowledge of English vocabulary and how to go about learning and teaching it. Ameer.S has stated that using real objects that children could visualize is a good way. Another method is the Total Physical Response which is used a lot by teachers because children are hyper, physically active and could not concentrate for a long time. This is when using games can allow young learners to learn vocabulary of the language very …show more content…
If the teacher has a wide range of understanding games, this will help them create games that make their students learn while they play. To do so the teacher has to be well trained. The author has also taken into account the advantages and disadvantages of using games in the classroom. Games mainly require cooperation and competition against another team or player. Young learners could communicate using words, mime, use body movements and gestures among many whichever is suitable. Games have the ability to make learning fun, entertaining and sustain effort and interest. Games can help the lesson be lively and not end up boring the young learner) Bransford, Brown & Cocking). Through games the young learner would be able to interact, discover and experiment with their surroundings. Repetition will be less boring and teaching vocabulary becomes more

You May Also Find These Documents Helpful

  • Best Essays

    References: Bunker, D.J. & Thorpe, R.D. (1982). A model for the teaching of games in secondary schools.…

    • 2220 Words
    • 9 Pages
    Best Essays
  • Best Essays

    This paper takes a close look at various instructional strategies for teaching English Language Learners (ELL). It explores many methods and techniques utilized by ELL teachers; specific strategies include sheltered instruction, scaffolding, and the transfer of cognate knowledge. It is imperative in the ELL classroom that comprehensible input be disseminated to the students on an age-appropriate basis; therefore, it will be detailed in this paper. Various methods of feedback from the ELL are discussed, as it is vital to their educational success. Further, the grouping of students for enhanced learning is important, so different techniques for grouping will be discussed. Diverse techniques for building background and increasing vocabulary are presented due to their inextricable link to a successful ELL learning environment. Lastly, many innovative ways to engage the student in the learning process are highlighted.…

    • 3891 Words
    • 16 Pages
    Best Essays
  • Powerful Essays

    Digital Migrants Summary

    • 1593 Words
    • 7 Pages

    “If we continue to preach only that games can be effective, we run the risk of creating the impression that all games are good for all learners and for all learning outcomes, which is categorically not the case.”…

    • 1593 Words
    • 7 Pages
    Powerful Essays
  • Better Essays

    Get In The Game Analysis

    • 1347 Words
    • 6 Pages

    Annemarie Powell’s article “Get in the Game: Encouraging Play and Game Creation to Develop New Literacies in the Library” discusses the ways in which play allows children to develop fundamental skills such as new literacies, competencies, and deeper relationships and understandings of the subject material (Powell, 2013, p. 836). Importantly, Powell articulates the necessity of integrating games and playtime with curriculums so that children can better learn and connect with the subject material. In order to demonstrate the importance of pretend play and video games when teaching children, Powell discussed a strategy game that was utilized…

    • 1347 Words
    • 6 Pages
    Better Essays
  • Powerful Essays

    early years

    • 3143 Words
    • 13 Pages

    Teaching is often done through play, where the child learns about subjects and other people through games.…

    • 3143 Words
    • 13 Pages
    Powerful Essays
  • Satisfactory Essays

    Teaching

    • 752 Words
    • 4 Pages

    According to (Pica, R. 2009), It is important to offer developmentally appropriate games to young children to increase self-confidence, teach problem solving, cooperation and trust as well as improving their motor skills. No child likes to be the odd one out or be labeled the looser, therefore providing developmentally appropriate games will eliminate these feelings and provide opportunities for all students to fairly participate. NAEYC suggests that “play allow children to stretch their boundaries to the fullest in their imagination, language, interaction and self regulation skills” as cited in Pica, (2009. p.66).…

    • 752 Words
    • 4 Pages
    Satisfactory Essays
  • Good Essays

    Characteristic 1: Effective vocabulary instruction does not rely on definitions. Definitions are conventions we use to talk about words. Students’ ability to construct a definition was related more to their familiarity with the structure of definitions than it was to their comprehension ability. Recommendation: Words’ meanings be presented to students in everyday language.…

    • 2521 Words
    • 11 Pages
    Good Essays
  • Good Essays

    Video Games Dbq

    • 624 Words
    • 3 Pages

    According to document D, games are used as educational tools in school. Pilots, surgeons, and soldiers also use games to educate themselves and assist them in becoming more successful in their professions (D). There are many games out there that require you to develop strategies, make hypotheses, and solve problems (D).The games also teach gamers how to juggle…

    • 624 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Also, having mini games can help the teacher check for student’s understanding. They will be learning and having fun at the sametime.…

    • 962 Words
    • 4 Pages
    Satisfactory Essays
  • Good Essays

    play

    • 356 Words
    • 2 Pages

    Play benefits children’s language development as all play involves communication weather its the child explaining the rules of the game to a new comer, talking about what they are doing or their plans for what will happen next. Children learn new vocabulary through socio-dramatic play eg ‘x-ray’ when playing doctors’. Also we as adults can promote language development by suggesting new vocabulary while children are playing and labelling areas of the play environment.…

    • 356 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    The student-centered approach in teaching has become very popular during 1970s-1980s. According to Sandra J. Savignon, the impact of learner-centeredness in language teaching was evident with the development of communicative approaches which shifted the attention of the teaching-learning processes from language form to language function, or to language use in accordance with the needs of learners. This approach was so revolutionary mainly because it changed the focus in the classroom, by making students more active participants in the learning process and by changing the role a typical teacher would usually have. As a trend in contemporary English language teaching pedagogies it focused on developing learners’ communicative competence and on promoting learning strategies and learner autonomy in language classrooms.…

    • 3589 Words
    • 15 Pages
    Powerful Essays
  • Better Essays

    Why should we encourage students to use dictionaries? Dictionaries develop learner autonomy. They are a handy resource for researching different meanings, collocations, examples of use and standard pronunciation. If students know how to use them effectively, there are hundreds of hours of self-guided study to be had with a good dictionary. The best way to complement a dictionary investment is strong study skills. As teachers we play an important role in developing those skills, and this article will explore ways that we can do that.…

    • 1301 Words
    • 6 Pages
    Better Essays
  • Good Essays

    Currently, L2 students´ learning styles inventories are not considered to design and develop vocabulary lessons in many public schools. Thus, one single type of class activity and grammar-translation and memoristic approaches are being used to teach the vocabulary. As a result, students are de-motivated to learn new vocabulary in a L2 classroom. Concerning this problem, a few researchers have been conducted some research studies. For example, Allah, Tayebi and Shakarami (2015) carried out an investigation in which they found that “there is a strong relationship between learning styles and vocabulary learning.”(p.249) this previous study is important because it allows…

    • 1263 Words
    • 6 Pages
    Good Essays
  • Powerful Essays

    Human learning may arise as part of educational process, personal improvement, upbringing, or training. It may be purpose-oriented and guided by motivation. In other words theoretical learning is not enough. The concepts, theories, words, meanings are learned better in a motivated environment. This environment includes didactic games and strategies for a better understanding in a classroom, where students can exchange their own knowledge and learn from their experiences. English is a language that has dominated the society over the years and has emerged as urgency in each of the educational institutions.…

    • 1907 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    Language Games

    • 10069 Words
    • 41 Pages

    2. Keep levels of energy up! This is the reason lecture style Englishteaching materials have quite a low effectiveness. When looking at an hour or so of reproducing key phrases, children just lose almost all their vitality. This is such a shame as there is practically nothing more entertaining than a gang of vitalized, enthusiastic students. For this reason English language games along with other activity centered lessons are a much better choice for instructing kids languages. I think they're almost certainly a better way of…

    • 10069 Words
    • 41 Pages
    Powerful Essays