Procedurally generated content in general is considered to be produced by a program rather than explicitly defined by a data structure. However, a program itself can be seen as an explicitly defined data structure (Ebert, Musgrave, Peachey, Perlin & Worley, 2003). Even with that in mind, any person could draw the distinction between a photograph rendered by a computer and a similar scene rendered as a 3D scene. This distinction becomes important when copyright law comes into play.
Creative works are protected under copyright law. This grants the creator the exclusive rights to copy, distribute and adapt their work as they see fit. Copyright law in Canada was amended in 1988 to include computer programs as creative works (Makarenko, 2009). Due to this, a procedurally generated piece of art may be protected both as a creative work in its own right and as a computer program. In fact, entire suites of software exist for the sole purpose of creating procedural art (Pixar Animation Studios, 2010). One company may own the copyright for the software, while another may own the copyright for any works they create using the software.
This notion of copyright becomes problematic when we examine how procedural art is actually created. As with traditional art, there are a number of basic actions that can be combined to produce a completed work. For example, an oil painting is the product of mixing colors and placing brush strokes onto a canvas. Using those basic actions a
References: Ali, I. (2006, July 24). Copyright Protection-Software-Computer Programs. Retrieved December 4, 2010 from http://www.lawdit.co.uk/reading_room/room/view_article.asp?name=../articles/Computer%20Protection-%20Software-Computer%20Programs.htm Ebert, D., Musgrave, F., Peachey, D., Perlin, K., & Worley, S. (2003). Texturing & Modeling, A Procedural Approach (3rd ed.). San Francisco: Morgan Kaufmann Publishers. European Patent Convention. (2000, November 29). Article 52, Patentable Inventions. Retrieved December 4, 2010 from http://www.epo.org/patents/law/legal-texts/html/epc/2000/e/ar52.html Linger, R., & Trammell, C. (1996, November). Cleanroom Software Engineering, Reference Model, Version 1.0. Retrieved December 4, 2010 from http://www.sei.cmu.edu/reports/96tr022.pdf Makarenko, J. (2009, March 13). Copyright Law in Canada: An Introduction to the Canadian Copyright Act. Retrieved December 2, 2010 from http://www.mapleleafweb.com/features/copyright-law-canada-introduction-canadian-copyright-act#history Perlin, K. (1999, December 9). Making Noise. Retrieved December 2, 2010 from http://www.noisemachine.com/talk1/ Pixar Animation Studios. (2010). Pixar’s Renderman. Retrieved December 2, 2010 from https://renderman.pixar.com/products/whats_renderman/index.html Pixar Animation Studios. (2010). Pixar’s Renderman | Showcase. Retrieved December 2, 2010 from https://renderman.pixar.com/products/whats_renderman/showcase_ratatouille.html Pixar Animation Studios. (2010). Pixar’s Renderman | Movies and Awards. Retrieved December 2, 2010 from https://renderman.pixar.com/products/whats_renderman/faqs.html United States Patent and Trademark Office. (2008, December 18). 2106.2 **>Mathematical Algorithms< [R-5] – 2100 Patentability. Retrieved December 4, 2010 from http://www.uspto.gov/web/offices/pac/mpep/documents/2100_2106_02.htm