THE PROBLEM AND ITS SETTING
1.1 Introduction
As time passes by, technology continues to evolve. Because of technology, new things were created that sustains and lightens human work. Computers were created because of technology. Computers were the greatest things ever invented by man itself. In the modern age, computers have become a part of man’s life. Computers with the aid of modern machines made almost all the things around us. From the edited books, computers made all design, special effects in movies, and televisions etc.
Along with the evolution of technology, computers continue to upgrade as well until the time that computer has now become a part of man’s everyday life that are hooked to computers. Computers can now edit documents to your PC, play mini games, search information you need using the internet, save documents to your PC and play online games. It’s like an all-in-one gadget that can do all the things you want anytime you need it.
Based on the facts on Wikipedia, from 1990 to the present year, online games had a big impact to us especially teenagers. Online games have many genres, including FPS games, MMORPG, Casual games and multiplayer games. A game will become an online game if it involves in using a computer or a series of computers with one player in each computer to battle it out with other players using the Internet depending on the game genre.
According to Wikipedia, an online game is a game played over some form of computer network. Online games can range from simple text based games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity. Beyond single player games. That’s why online games are addictive to teenagers. This research focuses on how online gaming affects the academic performance of first year students of SMCL in year 2010-2011. In here, we will