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Understanding The Fantasized Past Analysis

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Understanding The Fantasized Past Analysis
Understanding the Fantasized Past There comes a time where the man becomes a monster, and the monster becomes a man. Where the civilized turn barbarisitc, and the barbaristic turn civilized. From then on out we enter in an existent world filled with morbid creatures, medieval weaponry, and confusing languages. Larping is the name of the game, which means Live Action Role Playing. A live game where the individual player plays a role in a collectively created setting called the medieval fantasy world. This world has its own state laws, religions, and human nature mainly reflecting the medieval era. Early Psychologists defined role playing games as being a form of escapism from reality, but at modern times, the way of gaming changed, because …show more content…
The term "Geek", one who is primarily motivated by passion, fantasies, or disliked individualistic interests is considered to be the main player of fantasy role plays. Therefore he or she was considered by business people to be unfit for living a prosperous life.But how can larping help the unfit individual become ready for the business world? First off what sorts of experiences is needed for personal development? "Personality can be defined as the distinctive and characteristic patterns of thought, emotion and behaviour that define an individual's personal style of interacting with the physical and social environment. So personality has to do with interaction. Personality development must focus on bringing the hidden structures in the interaction to the surface and develop them . It is in other words it is finding and working with parts of one's own behaviour that is not used in the daily …show more content…
Many larpers have volunteered or plan to volunteer to some kind of military service in addition to what is required of them . Does this mean that larp lead to militarism and violence-glorification? Weapons and violence is an ingredient in many larps. It is often socially accepted for characters in the game world to solve conflicts by violent means. Do this make larpers develop aggressive behaviour? A fight at a larp is substantially different from a fight in reality. As mentioned earlier, weapons are made of soft material, and they neither look like, feel like, sound like, smell like or work like real weapons. Fights without weapons are mostly about looking cool without causing real harm, which is completely different from engaging in a fight where someone wants to injure somebody else. You do not face physical danger in a larp-fight. Being attacked at a larp and in reality are two entirely different situations, and experience of one does not give you any knowledge about the other . Larpers are therefore not likely to generalise aggressive behaviour from fiction to real

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