Pham first introduces a character known as Cardinal, a woman avatar played by a man, Kenn Gold. Gold, a former army sergeant, chose a female avatar for tactical purposes, but was completely surprised by the way he was treated as a woman. He noted the pick-up lines and men’s unfortunate attempts at being "sophisticated and cool."(185) Pham elaborates on how men playing as women feel as though they can be more talkative and less crude and women playing as men have the ability to be more aggressive and avoid the annoying pick up lines they endure in everyday life.
The players that Pham interviewed all agree that playing the game as the opposite sex can open you up to the difficulties of being that sex. This just proves that gender roles are virtually inescapable, even in the virtual world. When a female avatar needs something the male avatars will often be right there to help, but most often not without expecting something in return. Relph Koster, a player who uses an avatar of the opposite sex says, "if you 're a female character, just something as innocent as smiling might get read wrong."(186) In the adventure gaming realm, how you are perceived is everything. Men would throw anything at a woman to get what they want. Another player Pham interviewed, Ramin Shokrizade, also plays as a female character. He says “If you don’t mind being in a supportive role, life is a lot easier for you. You’re not expected to be in a leadership role” (188). How does this help gamers escape the pressures of gender
Cited: Pham, Alex. “Boy, You Fight Like a Girl.” Writing and Reading for ACP Composition. Comp. by Thomas E Leahey and Christine R. Farris. New York: Custom Publishing, 2009. 184-188. Print.