The debate over media violence has eluded definitive answers for more than three decades. At first blush, the debate is dominated by one question—whether or not media violence actually causes real-life violence. But closer examination reveals a political battle. On the one hand, there are those who blame media violence for societal violence and want to censor violent content to protect children. On the other hand are those who see regulation as the slippery slope to censorship or a smokescreen hiding the root causes of violence in society.
One thing is certain: the issue of media violence is not going away. Increasingly the debate is focusing on the "culture of violence," and on the normalization of aggression and lack of empathy in our society.
This section describes how the depiction of violence is evolving in a number of media formats. It analyses how, and why, violence is used by the entertainment and information industries. It offers an overview of research findings, an outline of government responses to the issue, and a look at some of the key arguments in the debate. It also explores the role that media education can play in helping young people to put media violence into perspective.
Throughout the section, there are links to seminal articles, reports and surveys on the issue.
Violence in Media Entertainment
Between 2000 B.C. and 44 A.D., the ancient Egyptians entertained themselves with plays re-enacting the murder of their god Osiris -- and the spectacle, history tells us, led to a number of copycat killings. The ancient Romans were given to lethal spectator sports as well, and in 380 B.C. Saint Augustine lamented that his society was addicted to gladiator games and "drunk with the fascination of bloodshed."
Violence has always played a role in entertainment. But there's a growing consensus that, in recent years, something about media violence has changed.
For one thing, there's more of it. Laval