Preview

Violent Video Games

Satisfactory Essays
Open Document
Open Document
336 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Violent Video Games
Violent Video Games
The future of entertainment revolves around technology. Video games become more and more realistic. The main consumers for violent video games are teens and young adults. These games encourage killing and fighting enemies. More ways of playing violent video games are created each year, but most of us have this question in mind. Violent video games influence young people to act aggressively, too much video game playing makes children socially isolated, and some video games teach children the wrong values.
An effect of violent video games is an increase of aggression. An incident where a kid showed aggression from a video game is when a man named Adam Lanza, the troubled young man who killed 27 children and adults in the Newtown, Connecticut shootings last December, was said to have been obsessed with violent video games. In 2011, Anders Breivik, did a sequential bombing and mass shooting on July 22 2011, he bombed government buildings in Oslo, resulting in eight deaths. Then carried out a mass shooting at a camp of the Workers' Youth League (AUF) of the Labour Party on the island of Utøya, where he killed 69 people, mostly teenagers. He was convicted of mass murder, causing a fatal explosion, and terrorism in August 2012. During the trail, Anders Breivik told the court that he had trained for the massacre by playing Call of Duty. In 98 percent of games, the acts they commit are unpunished and in more than half of video games, perpetrators of violence are rewarded. Another incident where aggression is on April 20, 1999, Eric Harris and Dylan Klebold launched an assault on Columbine High School in Littleton, Colorado, murdering 13 and wounding 23 before turning the guns on themselves. Although nothing is for certain as to why these boys did what they did, we do know that Harris and Klebold both enjoyed playing the bloody, shoot-'em-up video game Doom, a game licensed by the U.S. military to train soldiers to effectively

You May Also Find These Documents Helpful

  • Good Essays

    Violent video games allow children to act out violent actions on a type of screen with some type of remote. The violent behavior the act out can be complimented and rewarded with achievements. The reward these kids get may make them feel better about themselves and make them more prone to act out in violent ways and in violent behaviors outside of the game. Kids are mislead by these games by thinking that the violence they are…

    • 888 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Thousands of teens play violent video games. It is a very large industry in the United States. In 2008, over $11.7 billion was spent on video games and 10 of the top 20 bestselling video games in America involved violence. These violent video games are being blamed for bullying, violence towards women, and school shootings. The games teach children that it is acceptable to solve problems with violence. Violent video games are a large contributor to youth violence.…

    • 376 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    Video Game Violence

    • 1521 Words
    • 7 Pages

    Violence in video games has been around for many years and many kids have played them. Some people believe that these video games change the kids’ minds and make them killers while others feel that it does nothing to them. Although no outcome has been decided yet, studies have shown that the violence in videogames can change the way that kids think, some bad like killing and others good like problem solving. As technology gets more advanced and the graphics get better, the video games become more violent. However, there has also been a rise in sports and puzzle games allowing kids to problem solve and maybe get motivated to play a sport. Violent video games can be an issue to the society because of the kids that play them, but violent videogames could help us train kids to be more focused.…

    • 1521 Words
    • 7 Pages
    Powerful Essays
  • Better Essays

    Violence & Video Games

    • 2243 Words
    • 9 Pages

    Hicks, Marybeth. "HICKS: Violent Video Games Create Unhealthy Emotions." TheWashingtonTimes.com. The Washington Times LLC, 30 Apr. 2013. Web. 6 May 2013. .…

    • 2243 Words
    • 9 Pages
    Better Essays
  • Good Essays

    Video Game Violence

    • 1399 Words
    • 6 Pages

    “If video games do increase violent tendencies outside the laboratory, the explosion of gaming over the past decade from 3.2 billion in sales in 1995 to $7 billion in 2003, according to industry figures, would suggest a parallel trend in youth violence. Instead, youth violence has been decreasing.” (Hoerrner 49). A video game is a game played by electronically manipulating images produced by a computer program on a television screen or display. Violence is behavior involving physical force intended to hurt, damage, or kill someone or something. Some video games have violent and mature content in them. People claim that the violence in video games can cause aggression in people. Others claim that the violence in video games has nothing to do with aggression in people. It is also argued that violence in video games has nothing to do with the rage already existing inside of people. Video games do not cause violence because gamers understand that video games are not real, that video games release daily frustration and are inspiring.…

    • 1399 Words
    • 6 Pages
    Good Essays
  • Satisfactory Essays

    Violent Video Games

    • 599 Words
    • 3 Pages

    4. The problem there in hand doesn’t lie within the parameters of violent video games, it lies with parenting and other unforeseen issues.…

    • 599 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Today, children, teenagers, and adults are exposed to violence throughout their lives. They are exposed through television shows, movies, maybe even on the streets, but what researchers and scientists have proved to be an increasing factor of violence in children and adults is their being exposed to violent video games in which “they can produce violence, emotional outbursts, and inappropriate language”. According to Violent Video Games: The Newest Media Violence Hazard, about 85% or more video games include violent content. Violent content includes: blood and gore, killing, inappropriate language, and sexual content. Since then, many people have been saying that these games promote bad behavior and cause people to be more violent.…

    • 727 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Ultra violent video games, television shows, cartoons, and movies surround children. It is hard to say that our children have not become desensitized and gripped with violence. Today’s video games have become an ever-rushing stream of death and gore; they have become a part of our culture, and have caused the modern young person to become more aggressive and less respectful of…

    • 836 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Violent video games and television shows has been the source of entertainment for years. Violent video games made its first appearance in the early 1970’s. In 1972 Sony released a very popular game, Call of Duty. This game series, gave many people, especially youth, aspirations to join the military. In 2004 Icon Productions released of the most realistic movies in history. The movie Passion of The Christ depicted a very clear and precise way that people were treated in the older days. Many may argue these first two categories of violence were the booster seats of violence, but these violent video games and other entertainment outlets have little to do with contributing to youth violence. According to Jacob, 65% of youth today do not have the instinct to determine what is real and what not (Purdue.) Violent video games are positively used, they help kids prepare for the military, build self- esteem within themselves and gain heroic qualities, despite contrary beliefs that it generates bullying and family violence.…

    • 913 Words
    • 4 Pages
    Good Essays
  • Best Essays

    Violence In Video Games

    • 2444 Words
    • 10 Pages

    The controversy surrounding violence in video games stretches back to 1976 and involved violence against stick figures. Over the years, violent imagery has increased in the frequency it appears in games and in the graphic depictions of violence against people and animals. Concerned parents, activists and researchers have long suggested that viewing such material is inherently harmful to children and adolescents and encourages criminal behavior. When people looked for reasons why two teenage boys would murder their classmates at Columbine High School, violent video games were blamed in the press (McKibben,…

    • 2444 Words
    • 10 Pages
    Best Essays
  • Good Essays

    Violent Video Games

    • 567 Words
    • 3 Pages

    It seems like everywhere we as a society look today, violence rears its disgusting head. We see violence in the streets, back alleys, and even our schools. Violence can now be seen in many people's living rooms while they are sitting down playing video games. Children and teenagers seem to be the most effected by violence on video games.…

    • 567 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Violent Video Games

    • 881 Words
    • 4 Pages

    The thesis is “Playing violent video games can increase aggressive behavior, thoughts, and feelings in young children and adults”. It is the second sentence in the first paragraph. It is direct, and to the point, and immediately lets the reader know where article will go.…

    • 881 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Violent video games have gone as far as allowing the brain to even let the thought of being a “shooter” in the real world seem acceptable. Eugene Beresin, had made additional research on the comparison between killings and the mental stability of relations with mass shooters. The NRA (National Rifle Association) blame the media for promoting violent video games and movies and then cited these phenomenon’s as the primary cause of mass violence (1). In his article he first compares how video games may have had an effect on things as big as school shooters. Beresin believes there is a comparison to the violent video games with the violence that caused the killers to even have the motive of pushing the trigger, or where their mindset and reasoning…

    • 300 Words
    • 2 Pages
    Good Essays
  • Good Essays

    The impact that violent video games have on society is detrimental to children (Gauthier 19). This has caused an increase of real murder in which the children were committing the act (Gauthier 19). If violent video games were altered into games where they could actually learn things then future generations will be at a intelligence level that people could only dream of (McGrath 4). Violent video games must be changed from kill everything in sight to care for other people and help them (Fergusen 9). These games should not be encouraged as they could possibly be the downfall of an entire generation ofchildren’s behavior if let on by the parents (Fergusen 9). Responsible parents can stop their children from playing these games and from laughing as someone on screen gets tortured (Fergusen 9). In the near future the brain skill enforced games can recover with the support of parents so minors will be less pugnacious and more benevolent to their fellow human (Gauthier…

    • 606 Words
    • 3 Pages
    Good Essays
  • Better Essays

    Violent Games

    • 1080 Words
    • 5 Pages

    Cited: "Computer games unplugged." Computer Graphics World Feb.-Mar. 2012: 2.General OneFile. Web. 26 Feb. 2013.…

    • 1080 Words
    • 5 Pages
    Better Essays