Carla B
October 29, 2012
The concepts of virtual reality have been around for quite some time. In fact, researchers have studied ideas of the three-dimensional world since the late 1950s. The ideals of virtual reality did not surface into our society until the late 1980s. Today, virtual environments are used in many different capacities. In this paper, research will show the positive impacts of virtual reality when it is applied to sports training, physical rehabilitation, and on the job training.
Logically, virtual reality means simulated truth. The technical definition of virtual reality is simply described as a three-dimensional, computer generated environment in which a person can interact in a simulated environment. Commonly, virtual reality is referred to as virtual environment.
Most virtual experiences require certain equipment that will allow the visual and sound effects needed to stimulate the user’s senses. A helmet is a traditional head piece and is also known as a head-mounted display (HDM) or glasses which will display the three-dimensional images as a part of their experience. There are some systems that allow a person to have the ability to feel and touch objects in the virtual environment. This environment requires a glove. The VR that simulates mental data rather than physical space has about it a different flavor than the VR that allows us to explore or control the surface of the moon (Heim, 2000). Systems that allow users to interact using the sense of touch are known as Baptic Systems (Strickland, 2011).
Virtual reality is a multi-sensory experience. Stimuli such as sounds, images, and even touch can make any virtual experience seem like reality. Virtual environments can be a multiple interactive experience. Users that interact have the ability to be in the same room or they can be miles apart. The virtual world is endless. If an environment can be imagined, it can also be built.
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