Computer graphics and lights were used to help the viewers see a representational view of outer space. They did this in order to make the audience feel like not only what they were seeing was real, but they wanted to …show more content…
Lighting was definitely a key factor in creating the look of space. The movie showed us quick changing light as different and challenging forces move the characters around. The lighting in the film had to be representative to that of which we would seen in space. In space, light comes from the sun and bounces off everything. Creating a film which had to represent that was a difficult thing to do considering the fact that there was no way to actually film to movie in space. Visual effects supervisor Tim Webber and Emmanuel Lubezki solved this issue by creating something they called the Light Box. The Light Box was used for the actors in the film to sit inside of it. They needed something that would give them the opportunity to reflect any light. The inside of the box had 196 panels and contained 4,096 LED light bulbs that could show whatever light or colors were needed and could be altered when required. They could also show any images onto the walls. The most important images they needed to show were of planet Earth, the International Space Station, and the stars. By showing the actors the perspective of what their character was seeing it became a helpful visual reference for them. Even though its important function was so they could reflect the appropriate light …show more content…
These shots contained uninterrupted course, traveling through large times without a cut between them. These changed the audience from viewers to participants in the scenes by living in the pulse of them. The shots were floating views where the actor, view, and the camera would spin and roll around one another freely. This gives the feeling of actual space performance. The opening of Gravity was a twelve to thirteen minute single shot in outer space that begins with a satellite repair mission going wrong and ends with Sandra Bullock falling into the black void we call space. They did this to help capture the environment in a three-dimensional place, giving the audience an idea of how all components in the film relate to each other. In the film you have gotten dizzy in a thrilling yet fearful way with the view through the spinning camera. They take you around, over, under, between, in and out of tiny spaces within space itself. This helps to give you a feeling of weightlessness. It is used to make you feel as if you are experiencing exactly what the character is and you are seeing it as they are. One second your view is of the scene, then you are inside the helmet of Bullock's character. Then you are out by the International Space Station hearing her only as far radio noise. After that you are up close with George Clooney's character and throughout all of that there hasn’t even been a cut in the scene. They designed equipment to