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    Prediction of Video materials offered to a user in a Video-on-demand system Zoran Gacovski‚ Gjorgji Ilievski‚ Sime Arsenovski FON University‚ Bul. Vojvodina‚ bb‚ Skopje‚ Macedonia zoran.gacovski@fon.edu.mk‚ gjorgji.ilievski@yahoo.com‚ sime.arsenovski@fon.edu.mk Abstract. Prediction of the customer behavior is a subject that is considered to be “the holy grail” in the business. Data mining techniques are not a new subject‚ but the amount of data that can be processed by the modern computers

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    Violent Video Games

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    Out of all of the pros and cons of violent video games‚ some cons could actually be avoided by parents looking at game ratings that are provided by a system called ESRB. According to the Best Buy Geek Squad‚ ESRB is a non-profit‚ self-regulatory organization established in 1994 by the Entertainment Software Association (ESA). ESRB rates games so that they go to the person of a certain maturity as well as age. Sadly‚ some parents do not care of what games they buy for their children. On the first

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    Music in Video Games

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    Music In Video Games Throughout the history of the video game industry‚ there has been many changes concerning music in video games. Music in video games progressed greatly within the life of the industry from 1972 to the present. These progressions can be seen as improvements in quality which includes an increase in the number of output channels‚ an increase in song length‚ a great improvement in the quality of timbres‚ and also a general shift from non- programmatic music to programmatic music

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    Women In Video Games

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    Women and Video Games The way women are sexually portrayed in video games is pathetic. The lack of effort to change this is disappointing‚ and sadly women’s portrayal in video games is an accurate representation of how this country view women. By portraying women negatively in video games‚ designers are adding to the normalization of certain gender roles. From early on in video games women have been over sexualized‚ current games have not changed the view of women‚ and kids are being misinformed

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    Globalization: Video Games The global software market for video games was approximately $52 billion in 2012. In just the last 8 years‚ the emerging markets have gone from 12% to 47% of the market size and are growing at a compounded annual rate of nearly 30%. All of this growth in the international video game market offers a unique experience and cultural impact on many countries that previously would not have had exposure to these types of games. This exposure demonstrates the globalizing power

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    Ableism: Video Analysis

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    able-body people. Her story is very interesting and I give her a lot of credit. After watching her video‚ I do see things differently that I did not see before and how able-body people usually do not see or are unaware of the struggles and challenges ableism people have to face and go through each day. Usually‚ people are unsociable who have these sort of disabilities. This is certainly not the case with Naty‚ who wants to educate her community and others of the challenges she faced with her physical

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    Video Game Violence

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    Why video games really are linked to violence. By Amanda Schaffer|Posted Friday‚ April 27‚ 2007‚ at 4:10 PM Master Chief in the video game Halo On The Daily Show on Thursday‚ April 26‚ Jon Stewart made short work of the suggestion that the Virginia Tech shooter‚ Cho Seung-Hui‚ might have been influenced by violent video games. (Cho may or may not have played the popular first-person-shooter gameCounter-Strike in high school.) A potential video-game connection has also been dangled after past

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    Against Video Piracy

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    Video piracy is a form of theft. Specifically‚ it refers to the unauthorized copying or use of intellectual property. Intellectual property is knowledge or expression that is owned by someone. One type of intellectual property is movies‚ which is protected by copyright law. Many of the issues dealing with piracy have to do with the difference between intellectual property and physical property. A DVD‚ for example‚ is a piece of physical property‚ but the video on the DVD are intellectual property

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    Video Games Dbq

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    between 70% and 90% of teens in the United States play video games and it is said that 5% to 10% of those kids are addicted to gaming‚ but what about the other 80%? Although people may argue that the internet or video games cause adolescents to have antisocial personalities that isn’t necessarily true for every person. The internet and videogames can have positive impacts on both the world and people’s lives. The internet and both online and video games aren’t detrimental to adolescents’ intellectual

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    Broadway Video Essay

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    Company Management: Broadway Video have two offices in New York‚ New York‚ and one in Beverly Hills‚ California‚ and was founded in 1979 by Lorne Michaels. The company is an independent studio that both produces and distributes original comedies. They currently have many different divisions including television‚ film‚ and digital. (Who We Are). Broadway Video produces content for various broadcast and cable markets. They produce shows such as Saturday Night Live‚ The Tonight Show With Jimmy Fallon

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