Final analyze and Game report of ERPsim Distribution Game To: Dr. Shirley Stretch-Stephenson Group C H Members: Iris Huang Ankit Sethiya Ken Chen Yuankai Wang (GS) After 2 trial rounds of ERPsim distribution game‚ our group got rank 2 out of 4 groups (actually climbing from rank 3 to 2). So everyone in the group is fully confident about the real game running in the upcoming week. After several discussions‚ we settled
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IsVille is a strategy game and a knowledge contest that is designed to help our employees to learn about our retail banking products‚ test and refresh their knowledge and improve their skills as they play games. As a new generation learning tool‚ IsVille offers a powerful‚ effective approach to learning and skills development. After long researches and discussions‚ we have come to the conclusion to train our employees about our retail banking products and services via a new generation learning tool
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Video Games Ngo Quoc Tien Le Minh Huy Lam Quang Dat Le Phu Trung Nguyen Tran Phuong Duy Doan Tan Sang Ong Xuan Hoa Tran Nguyen Thien Hoang BBus 3.1 8 January 2013 Professor Douglas Foster Abstract The video games industry has been through a total transformation in recent years. We can easily find in the market a wide range of video games‚ such as computer games (PC)‚ console games or even interactive games with various contents. Video games industry had its annual revenue growth rate
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the Beer Game itself prior to the game being played. I did read the summary provided of the game‚ but if I had done a little research on the web prior to the game‚ I would have had quite a bit of insight. It seems this game is very well known and used quite often in schools and management training to show the supply chain in action. The game has been around since the 1960’s when a group from MIT’s Sloan School of Management introduced the game as a part of a research project. The game was originally
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Project Proposal Online Banking in general Askari Bank(in particular) Prepared By: Presented To: Saad Majid Sheikh Dr. Ali Sajid Nadia Babar Productivity Management Khalid Sajjad Akbar NIMS Sohail Ashraf November 25‚ 2001 Project Synopsis In this age of Information Technology all the fields of life are being affected by new inventions and innovations. Almost all kind of organizations are steeping into the field of IT‚ in an effort to increase their
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A Critique of “Why Violent Video Games Are Good For Girls” Carmen Tieu‚ author of the article‚ “Why Violent Video Games Are Good for girls” gave a series of examples on why first-person-shooter (FPS) are beneficial for women. There may have been agreeable examples and stated reasons‚ but her article flawed in many aspects. Tieu lacked in the area of including two parts of ethos that would make an article succeed better. As well as excluding some parts of Toulmin Model. The use of informal fallacies
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System Analysis and Design Presented to The Faculty of College of Computer Studies Wesleyan University - Philippines Online Physics Tutorial In Partial Fulfillment of the Requirements for the Degree of Bachelor of Science in Information Technology \ Submitted By: Santos‚ Zyra Jerami Manalastas‚ Mark Justin Del Rosario‚ Melquisedec Submitted To: Divina A.Dadez Acknowledgement Abstract Table of Contents List of Tables List of Figures 1.0 Research Description
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Operations Research 70 (1)‚ 359–378]‚ and serves to integrate the different requirements identified in the literature review. Ó 2009 Elsevier B.V. All rights reserved. Article history: Received 20 April 2009 Accepted 17 September 2009 Available online 24 September 2009 Keywords: Scheduling systems Architecture Functional requirements 1. Introduction While the literature on manufacturing scheduling models and solution
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eCommerce courses – a teaching report Kai Riemer The University of Münster‚ Germany wikari@wi.uni-muenster.de Abstract In this teaching report I demonstrate the use of the so-called beer distribution game in teaching business-to-business eCommerce courses. The beergame is a role-play supply chain simulation game that lets students experience typical coordination problems of (traditional) supply chains without information sharing and collaboration. With this paper I want to show how the beergame can be used
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Title: The Lying Game Author: Sara Sheperd Pages read: 307 Pages in book: 307 1. Main Characters: A) Emma- Emma has a long-lost twin sister‚ Sutton‚ who is dead. Emma is very curious and cautious. She is impersonating Sutton because Sutton’s killer is forcing her to. B) Sutton- Emma is Sutton’s long-lost/ dead twin sister. Sutton was high maintenance‚ curious‚ sometimes cruel‚ and gets jealous pretty easily
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