LARGE SCALE SOFTWARE DEVELOPMENT 1. What are the fundamental activities that are common to all software processes? a. Specification – defining what the system should do; b. Design and implementation – defining the organization of the system and implementing the system; c. Validation – checking that it does what the customer wants; d. Evolution – changing the system in response to changing customer needs. 2. List the 3 generic
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eACT AIFRS Policy Summary AASB 138 AASB 138 “INTANGIBLE ASSETS” (IN PARTICULAR SOFTWARE) BACKGROUND AASB 138 Intangible Assets is an Australian Equivalent International Financial Reporting Standard (AIFRS) applicable to financial years beginning on or after 1 January 2005. There is currently no Australian Accounting Standard that comprehensively deals with intangible assets. However there are general requirements contained in a number of standards that are applied to intangible assets
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January 15‚ 2013 Angelus Vincent P. Guilalas 1. What Software Development? MCPE 226 Distributed Software Development Ans. Software development also known as application development‚ software design‚ designing software‚ software application development‚ enterprise application development‚ or platform development. The term "software development" may be used to refer to the activity of computer programming‚ which is the process of writing and maintaining the source code‚ but in a broader sense
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Group Collaboration Software Brandi James USC Upstate 35A Nesbitt Drive Inman‚ SC 29349 864-612-4975 James_Brandi@Hotmail.Com ABSTRACT Whether you are working on a project with people in the same building or spread around the world‚ you know how challenging it can be to get everyone on the same page and working together in a coordinated manner. A variety of tools such as email programs‚ online calendars‚ wikis‚ and file sharing tools are available to make it easier for you to collaborate
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Table of Contents KANBAN IN SOFTWARE 6 ABSTRACT 6 Chapter 1: INTRODUCTION 6 1.1 Lean Thinking 8 1.2 Applying in Software Development 9 1.3 Kanban for Software 9 1.4 Scope of the study 11 Chapter 2: LITERATURE REVIEW 11 2.1 Lean Manufacturing vs. Lean Development 11 2.2 Applying Lean in Software Development 12 2.3 Kanban 13 2.4 Waterfall methodology 16 Chapter 3: Methodology 19 Chapter 4: ANALYSIS 21 Chapter 5:- Findings 24 Chapter 6:- Conclusions
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PC HARDWARE AND SOFTWARE FIELD RESEARCH REPORT STUDENT NAME: JAMES DULLE SUPERVISOR NAME: MARTIN BONPHACE (UCC) SUPERVISOR NAME: MARK FRANCIS (MIC TECHNOLOGY) PREFACE ACKNOWLEDGEMENTS It is not possible‚ of course‚ for any individual
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attached in the ICT department and I was expected to work diligently and co-operatively with any other employee in the ministry. Some of the activities I participated in include: 1. Testing equipment‚ 2. Installation of peripherals and Software‚ 3. Updating anti-virus software‚ 4. Servicing and Maintenance of Computers‚ 5. Replacing faulty computer components 6. Helping officers in their daily applications‚ responding to their problems to the best of my knowledge. 7. Creating Administrative & user accounts
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provide presumed real world facts that systems are guaranteed to operate correctly. Although software processes have existed for many years now‚ domain knowledge should be applied throughout every phase of the software development process. An appreciation of the assumptions underlying software engineering can lead to a better understanding of the applicability of structure and quality of work produced. Software plays an important role in business decision-making‚ and because of its growing importance
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The History of Valve Software The story of Valve Software is a story of two men with a dream. Gabe Newell and Mike Harrington joined with Microsoft in the early days of the company designing the earliest Windows operating systems‚ and after thirteen years with them had become what were known as “Microsoft Millionaires.” Both men enjoyed playing video games and inspired by a friend who left Microsoft to join game development studio ID Software‚ they decided to leave their lucrative positions at
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grain What is interesting about this article? I find this article to be a story of a driven individual who started out with a hobby or passion for software development with his focus being on gaming. Mr. Persson lists out five reasons for success and five things that he would have done differently. Ultimately‚ this person outs the software development road map of potential pitfalls and reward. Why I choose this particular article and how it relates to the course? As stated previously
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