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    CASE 1 SONY AIBO

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    What is the value proposition? AIBO was not only a lovable toy but also an intelligent functional product that Sony programmed to respond with affection to creatures that ask for people’s nurturance. Sony made it have “brain” and motor skills by artificial intelligence software‚ made it have “emotion” and “personality” which made customers take it as real pet‚ or companion. People give care to it and get reaction as well. This kind of feedback loop is an area where people are really emotionally vulnerable

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    simple reason why it has happened. This paper will discuss one of the highly publicized security breaches to happen in years‚ the Sony PlayStation Network & Qriocity music and video service that occurred early this year. There will be a discussion on the actual breach that occurred‚ what caused the breach and how this could have been prevented‚ and finally‚ how Sony plans to recover from this monumental loss of confidential data it caused its customers. On April 27‚ 2011 more than 70 million customers

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    SONY Introduction: Company name SONY CORPORATION Founded May 7‚ 1946 by Masaru Ibuka and Akio morita Headquarters Located in Tokyo Japan President and CEO Kazuo Hirai Head count 140‚900 in total Operating revenue 800‚000 yens (2013) MISSION STATEMENT At Sony‚ their mission is to be a company that inspires and fulfills our curiosity. Their unlimited passion for technology‚ content and services‚  and relentless pursuit of innovation‚ drives them to deliver  ground-breaking new excitement

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    Samsung has to dominant sectors which include Samsung Heavy Industries and Samsung Engineering and Construction. Samsung is a major leader in innovation when it comes to consumer electronics‚ providing a wide array of ground breaking products that have help shaped our world today. Samsung sets itself apart from its competitors in many ways‚ one being that the company dedicates itself to new product invocation. Samsung has six design labs that strive for continuous technological advancements‚ these

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    Sony Porter's Five Forces

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    In this paper‚ we will examine the video game console industry and apply Porter’s Five Force model to SONY. Sony is a big media conglomerate with businesses in the gaming‚ music‚ movies/entertainment and electronics industries. It has a strong brand image‚ a wide product range and had over $75 billion in sales in 2010. For the purposes of doing this analysis‚ we will concentrate on Sony’s performance in the video game industry‚ understand its current position with respect to its competitors and recommend

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    1. Introduction 1.1 Background Sony Ericsson was found in 2001 as a joint venture owned in equal parts by the Sony Corporation and Ericsson AB. The mother company‚ Sony Ericsson Mobile Communications AB‚ is registered in Sweden where also its headquarters are. Since it dominates the market with a market share of around 45%‚ Sony Ericsson is the market leader in Sweden in the mobile phones sector in 2007. The continuous popularity of its new mobile phones will ensure that the company continues its

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    CLIMATE CHANGE: HOW THE HOMO SAPIENS HAVE CONTRIBUTED By Ernest Ebo Jackson TERM PAPER Climate change refers to change in average weather patterns and can be caused by both natural processes and human activities. In the past‚ the earth’s climate has been affected by natural factors such as changes in solar output and the discharge of volcanic ash. In fact‚ the planet has been through many periods of cooling and warming. The last period of major cooling ended about 10‚000 years ago.

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    Sony China Market Segmentation Memorandum Date: To: From: Subject: October 27‚ 2014 Richard Lopez Hernan Alvarez Sony Targets Laptop Consumers In China Sony VAIO is the best computer that serves the needs of every customer and is not comparable at all. From the conducted 760 surveys‚ 18 percent are grouped in the segment of entertainment lovers. Then 88 percent of all the entertainment lovers plan to by a laptop within the next 12 months‚ according to Exhibit 8. Therefore‚ there are approximately

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    Sony Play station The research and development for the play stations started in the 1990s. The play station was a combination and creation of Nintendo and Sony. The first play station was invented in 1994 and there were only 200 play stations made. To improve Play station 1 Sony was made PS2 in 2000. PS3 came out on the 17th of November 2006. The PS3 was a better version of all the Play stations and it has more features. The PSP (PlayStation Portable) was released on different times in different

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    Recently‚ Sony and Microsoft both released their newest gaming console‚ the Play Station 4 and the Xbox one. Before the release‚ there were several spec releases and features slowly being revealed throughout many conferences. Both companies used this opportunity to understand the competing model‚ and they decided whether to make changes to their product accordingly. Price had been a critical issue with the last generation consoles‚ the PS3 and Xbox 360. The PS3 debuted with a price that limited initial

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