WEEK 1 WHAT ARE DATA STRUCTURES? WHAT ARE ALGORITHMS? REVIEW OF JAVA AND OOP ENCAPSULATION‚ INHERITANCE‚ POLYMORPHISM CLASSES METHOD INTERFACES DATA STRUCTURES In computer science‚ a data structure is a particular way of storing and organizing data in a computer so that it can be used efficiently. Different kinds of data structures are suited to different kinds of applications and some are highly specialized to certain tasks. For example‚ B-trees are particularly well-suited
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Programming in C# Jump Start Jerry Nixon | Microsoft Developer Evangelist Daren May | President & Co-founder‚ Crank211 Meet Jerry Nixon | Colorado • Microsoft Developer Evangelist – Reaching Professional & Student Communities – Teaching Developers about Windows Phone – Teaching Developers about Windows 8 – Teaching Developers about XAML http://jerrynixon.com @jerrynixon Meet Daren May | @darenmay • President & Co-founder‚ Crank211 – Specializes in designing and building next-level
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employ it elsewhere without having to alter too much. This method is similar to reusing software mechanisms in object-oriented programming. Object-oriented programming and procedural programming are two programming paradigms that distribute common attributes as well as various differences. A procedure is an additional name for a routing‚ technique or function. Procedures and objects both use algorithms to develop the system and any logical calculation that is necessary for the program. A function
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necessary for performance • Object-oriented programming – Flexible design and reusable code – Organize code bottom-up – Focus on concepts rather than operations • Analysis and Modeling – Practical specification techniques and verification tools – Address challenges of threading‚ correct library usage‚ etc. • Design – Proposing and evaluating alternatives – Modularity‚ information hiding‚ and planning for change – Patterns: well-known solutions to design problems • Objects – A package of state (data)
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you developed in Week Two. Select one section that requires an array structure. Write a 2- to 3-page proposal describing the purpose of that structure and write the pseudocode for that structure. Begin the proposal by defining any objects or object-oriented programming. Explain the size and data types of the array structure you used. If the program you described in Week Two does not lend itself well to the inclusion of an array structure‚ create a new example of an array structure. Create a Visual
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TASK 4 UML DIAGRAMS 19 PAYROLL SYSTEM USECASE DIAGRAM 19 CLASS DIAGRAM 21 LOGIN SEQUENCE DIAGRAM 23 GENERATE REPORT SEQUENCE DIAGRAM 25 ADD USER SEQUENCE DIAGRAM 27 TASK 5: OBJECT ORIENTED METHODS 29 RELATIONS 29 INHERITANCE 30 ASSOCIATION 31 AGGREGATION 31 COMPOSITION 32 TASK 6 SPECIFICATION OF DATABASE TABLE DESIGN 33 ENITY RELATIONSHIP DIAGRAM 33 DATABASE TABLES 34 TASK7 INTERFACE
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been replaced by LePUS3 (’Codecharts’). See: Amnon H. Eden‚ with contributions from Jonathan Nicholson. Codecharts: Roadmaps and Blueprints for Object-Oriented Programs. Hoboken‚ New Jersey: Wiley-Blackwell‚ 2011 Information Systems Frontiers 4:4‚ 379–391‚ 2002 C 2002 Kluwer Academic Publishers. Manufactured in The Netherlands. A Theory of Object-Oriented Design Amnon H. Eden Center for Inquiry‚ Amherst‚ NY‚ USA E-mail: eden@acm.org Abstract. Progress was made in the understanding of objectoriented
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Engineering‚Guindy Abstract: This paper presents the results derived from our survey on metrics used in object–oriented environments. Our survey includes a small set of the most well known and commonly applied traditional software metrics which could be applied to object–oriented programming and a set of object–oriented metrics (i.e. those designed specifically for object–oriented programming). Given the central role that software development plays in the delivery and application of information technology
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1. Discuss the advantages of object-oriented programming over procedural programming especially with regards to software maintenance‚ extensibility and reuse. (C2‚ P2‚ A2) 2. Develop an object-oriented program using appropriate design fundamentals. (C3‚ P3‚ CTPS) 3. Implement the concepts of encapsulation‚ inheritance and polymorphism to solve a given programming problem. (C4‚ P3‚ CTPS) | 2. Textbook Liang‚ Y.D. 2013. Introduction to Java™ Programming. 9th edn. Prentice Hall. |
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java basics1 Learn Java/J2EE core concepts and key areas With Java/J2EE Job Interview Companion By K.Arulkumaran & A.Sivayini Technical Reviewers Craig Malone Stuart Watson Arulazi Dhesiaseelan Lara D’Albreo Cover Design‚ Layout‚ & Editing A.Sivayini Acknowledgements A. Sivayini Mr. & Mrs. R. Kumaraswamipillai 2 Java/J2EE Job Interview Companion Copy Right 2005-2007 ISBN 978-1-4116-6824-9 The author has made every effort in the preparation of this book to
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