Sony Computer Entertainment Europe Research & Development Division Pitfalls of Object Oriented Programming Tony Albrecht – Technical Consultant Developer Services What I will be covering • A quick look at Object Oriented (OO) programming • A common example • Optimisation of that example • Summary Slide 2 Object Oriented (OO) Programming • What is OO programming? – a programming paradigm that uses "objects" – data structures consisting of datafields and methods together with their
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= −2 1 5 1 0 1 0 1 0 2 7 2 −3 2 1 0 1 −2 11 −2 21 −2 −7 12 −7 −3x2 = 21 x1 + 2 x2 = −2 x2 = −7 x1 = 12 x2 = −7 1 2 CHAPTER 1 • Linear Equations in Linear Algebra 3. The point of intersection satisfies the system of two linear equations: x1 + 5 x2 = 7 x1 − 2 x2 = −2 1 1 5 −2 7 −2 x1 + 5 x2 = 7 Replace R2 by R2 + (–1)R1 and obtain: Scale R2 by –1/7: Replace R1 by R1 + (–5)R2: The point of intersection is
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voltage that is typically hundreds of thousands of times larger than the voltage difference between its input terminals.[2] Operational amplifiers had their origins in analog computers where they were used to do mathematical operations in many linear‚ non-linear and frequencydependent circuits. Characteristics of a circuit using an op-amp are set by external components with little dependence on temperature changes or manufacturing variations in the op-amp itself‚ which makes op-amps popular building
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Programming – Selection Structure John Doe PRG/211 June 25‚ 2013 GUILLERMO HERNANDEZ Introduction: The purpose of this paper is to provide a simple example of a selection structure that is contained as part of the Programming Solution Proposal I am developing throughout the course of this programming class. The selection structure I chose to make an example of isn’t really inclusive as part of my original programming proposal due in week 5‚ however‚ I devised a very simple
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9/12/10 IMP POW Linear Nim In this POW‚ we had to play a game called Linear Nim. In this game‚ we drew 10 lines on a paper‚ and we had to take turns crossing out 1‚ 2‚ or 3 of the marks. The person that crossed out the last mark was the winner. The first task of this POW was to find a winning strategy for this game. After we found this out‚ we were supposed to make variations to the game‚ for instance starting with more or less marks‚ or allowing a player to cross out more or less marks. We were
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Android Programming Tutorials by Mark L. Murphy Android Programming Tutorials by Mark L. Murphy Copyright © 2009-2011 CommonsWare‚ LLC. All Rights Reserved. Printed in the United States of America. CommonsWare books may be purchased in printed (bulk) or digital form for educational or business use. For more information‚ contact direct@commonsware.com. Printing History: Mar 2011:Version 3.2 ISBN: 978-0-9816780-4-7 The CommonsWare name and logo‚ “Busy Coder’s Guide”‚ and related trade dress
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Chapter 8 Programming Problems IT/210 Chapter 8 Programming Problems For each of the following problems‚ use the top-down modular approach and pseudocode to design a suitable program to solve it. 1. Input names of students from the user‚ terminated by ZZZ‚ and create a data file GRADES with records of the form: student(string)‚ test1(interger)‚ test2 (interger)‚ test3 (interger). In this file‚ all test scores should be set equal to 0. Analysis Process 1. Display input student
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Visual Basic VISUAL BASIC is a high level programming language evolved from the earlier DOS version called BASIC. BASIC means Beginners’ Allpurpose Symbolic Instruction Code. It is a fairly easy programming language to learn. The codes look a bit like English Language. Different software companies produced different version of BASIC‚ such as Microsoft QBASIC‚ QUICKBASIC‚ GWBASIC ‚IBM BASICA and so on. VISUAL BASIC is a VISUAL and events driven Programming Language.These are the main divergence
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The Evolution of Programming Languages Course Notes for COMP 348 and COMP 6411 These notes may be copied for students who are taking either COMP 348 Principles of Programming Languages or COMP 6411 Comparative Study of Programming Languages. First draft: Revised: August 1999 August 2002 c Peter Grogono 1999‚ 2002 Department of Computer Science Concordia University Montreal‚ Quebec CONTENTS ii Contents 1 Introduction 1.1 1.2 How important are programming languages? . . .
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A Project Report On C Programming Submitted TO‚ Submitted By‚ __________________ __________________ Grade: XII Date of Submission: __/__/____ Acknowledgement I am very thankful to everyone who all supported me‚ for I have completed my project effectively and moreover‚ on time. I am equally grateful to my computer teacher. He gave me moral support and guided me in different matters regarding the topic. He has been very kind and
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