Title : PROGRAMMING NC II Unit of Competency : APPLY OBJECT-ORIENTED PROGRAMMING LANGUAGE SKILLS Module Title : APPLYING OBJECT-ORIENTED PROGRAMMING LANGUAGE SKILLS Learning Outcomes: Upon completion of this module‚ the trainee/student must be able to: 1. Apply basic language syntax and layout 2. Apply basic OO principles in the target language 3. Debug code 4. Document activities 5. Test code A. Introduction This module defines the competency required to undertake programming tasks
Premium Object-oriented programming Programming language Subroutine
events happening in this program‚ as it could prioritise the events in case multiple requests were sent at the same time. Application 2: “Intelligent” Washing Machine Event Driven Programming would be quite suitable for use with a non-graphical application such as a washing machine. We know this type of programming would be suitable
Free Computer program Event-driven programming Computer
Chapter 0 Introduction Prelude to Programming PG 2 Abacus uses rows of sliding beads to perform arithmetic operations and has root that data back more than 5‚000 years to ancient Babylonia. A computer is a mechanical or electronic device that can efficiently store‚ retrieve‚ and manipulate large amounts of information at high speed and with great accuracy. It can execute task and act without human interaction by carrying out a list of instructions called a program. Charles Babbage an
Free Programming language Computer program Computer
Event-driven Programming Reacting to the user Outline Sequential programming GUI program organization Event-driven programming Modes Sequential Programming In sequential programs‚ the program is under control The user must synchronize with the program: Program tells user it is ready for input User enters input and it is processed Examples: Command-line prompts (DOS‚ UNIX) LISP interpreters Shouldn’t the program be required to synchronize with the user? Sequential Programming (2) Flow
Premium Java Object-oriented programming Class
Programming Fundamentals Paper Anderson Pierre PRG/211 March 31‚ 2012 Mike Walker Reusability of Code A long time ago software developers or programmers did not use reusable code because there were not too many reliable‚ and efficient software or application software available. Therefore‚ whenever a big project comes forth the software developers or programmers tend to start building from the ground up. After many years of building software from the ground up for each project or request
Premium Object-oriented programming Programmer Programming language
Tic Tac Toe in C++ Programming Language Abstract: Tic tac toe is a great mental exercise used to improve the thought process in children and adults‚ tic tac toe is believed to be the oldest game in history but it is still played today including in computer because it was easy to apply in any programming language‚ this is a game for two players‚ first you decide who will be using O’s and who will using X’s. Second decide who will start. The players put their symbol in an empty square when it
Premium Programming language Game
Computer Programming In partial fulfillment of the requirements For the title of Object Oriented Programming Language Tungol‚ Axel-Yor Gomez‚ Christallane Velarde‚ Patrick John Santos‚ Renato Astraquillo‚ Angelo Clark College of Science and Technology SNS Bldg.‚ Aurea St. Samsonville Subd.‚ Dau‚ Mabalacat‚ Pampanga A project study presented to the Faculty of the Computer Programming In partial fulfillment of the requirements For the title of Object Oriented Programming Language
Premium Object-oriented programming Programming language Computer
Chapter 2 Linear Programming: Basic Concepts Solution to Solved Problems 2.S1 Back Savers Production Problem Back Savers is a company that produces backpacks primarily for students. They are considering offering some combination of two different models—the Collegiate and the Mini. Both are made out of the same rip-resistant nylon fabric. Back Savers has a long-term contract with a supplier of the nylon and receives a 5000 square-foot shipment of the material each week. Each Collegiate requires
Premium Spreadsheet Linear programming Formula
Basic Concepts of Object-Oriented Programming 1. Classes 2. Objects 3. Data abstraction 4. Data encapsulation 5. Inheritance 6. Polymorphism 7. Dynamic Binding 8. Message Passing Student DATA Name DOB Marks …. FUNCTIONS Total Average Display …. Classes The entire set of data and code can be made as a user-defined type with the help of a class. Once a class has been defined‚ we can create any number of objects belonging to that class. A class gives a structure of what an object of its type
Premium Object-oriented programming
* You are a bank manager and you are helping a new bank teller understand the kind of * * accounts the bank offers. If a customer comes in asking to open a new savings account‚ the * * teller needs to ask what kind of account—passbook savings or certificate of deposit—the * * customer would like to open. Remind the customer that all accounts with our bank are * * insured by the FDIC. You should explain that all accounts earn some interest; a savings *
Premium Object-oriented programming Subroutine Data type