SCHOOL OF COMPUTER SCIENCES Semester I‚ Academic Session 2013/2014 CPT111 - Principles of Programming Assignment 4 For the question below‚ you are to include the following details: (i) (ii) (iii) Problem analysis Design (flow chart or pseudocode) C++ program code Solve the problem below: 1. Create an educational arithmetic guessing game that will allow the player to choose the difficulty level of the game: easy‚ intermediate or advance level. Easy level will involve numbers between
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Personal Learning Management University of Phoenix Algorithms and Logic for Computer Programming PRG 211 Professor Lee March 07‚ 2013 Personal Learning Management Being able to develop a management tool that would allow a user or student to review course material would be very beneficial. With a course such as programming that has so much information‚ it is important to be able to recall information in order to properly understand how programming works. I for example‚ do not have any
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defined functions and operation of the intended application. Analyzes end-user information needs. · System design/Detailed design - Describes desired features and operations in detail‚ including screen layouts‚ business rules‚ process diagrams‚ pseudocode and other documentation. · Implementation - The real code is written here. · System Audit – an evaluation should be made to determine whether the system meets the objectives started in the general design report. 2) Describe each system requirement
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Provide your program design for the program you analyzed for printing the multiplication table. Be sure to describe the fundamental tasks (i.e.‚ things your program must do) needed to solve the problem so you can use a modular design. Provide pseudocode of your overall design that includes the Main module and the order of the module calls‚ and a Hierarchy chart for the program (see figure 3.8 page 148). Finally‚ display the flow charts (using Raptor‚ or your favorite graphics editor) for each module
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sectioning preferences. • The first Walkthrough is today at 3 p.m. in Harvard Hall 104! Zamyla Chan will be your fearless leader for Walkthroughs this semester. Intro to Programming (10:00-63:00) • Let’s begin our foray into programming with pseudocode. Pseudocode is not a programming language‚ per se‚ but rather a way of expressing ourselves somewhat precisely‚ and somewhat algorithmically without having to worry about real syntax. Putting on Socks • Let’s see if we can write an algorithm for putting
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to make a peanut butter sandwich. In this CheckPoint you will need to take that one step further and create a program design to make a peanut butter sandwiches. Below you will find a partial program design; you need to complete it by adding the pseudocode in the required areas. You need to add one repetition (loop) control structure and one decision control to complete the program design. The user will decide how many sandwiches are made; this is where the loop will be used. The user will decide
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Chapter 1: An Overview of Computers and Programming TRUE/FALSE 1. Every programming language has rules governing its word usage and punctuation. ANS: T PTS: 1 2. Professional computer programmers write programs to satisfy their own needs. ANS: F PTS: 1 3. The heart of the programming process lies in planning the program’s logic. ANS: T PTS: 1 4. Once a program is completed‚ it is ready for the organization to use. ANS: F PTS: 1 5. Alan Turing is often regarded as
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wholesale price. The detail module prompts for and accepts the retail price‚ computes the profit‚ and displays the result. The end-of-job module displays the message “Thanks for using this program”. 5. Create pseudocode that shows the logic for a program that generates a random number‚ then asks the user to think of a number between 1 and 10. Then display the randomly
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number‚ such as 32‚ we can say 5 times‚ but for a given symbolic variable "NUMBER" which represents any number in the world‚ how many times is not known a priori (before hand). In this case‚ we could use a while loop to determine that answer: The "pseudocode" for such an algorithm is: while the number is bigger than one keep dividing it by two. Additionally keep a count of how many times we do the division. Why While Loops: Like all loops‚ "while loops" execute blocks of code over and over again
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Maxine L. Cruz IT210 Casandra Richardson CheckPoint: Object-Oriented Data and Processes Identify a task you perform regularly‚ such as cooking‚ mowing the lawn‚ or driving a car. Write a short‚ structured design (pseudocode only) that accomplishes this task. Think about this task in an object-oriented way‚ and identify the objects involved in the task. Identify how you can encapsulate the data and processes you identified into an object-oriented design. Describe the architectural differences
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