Assignment #1 – Chapter #1 M/C Questions # 1 – 25‚ pp. 22-25 (2 pts. each; 50 points total) 1. B 2. A 3. D 4. B 5. C 6. A 7. C 8. B 9. A 10. A 11. D 12. B 13. C 14. B 15. C 16. A 17. B 18. D 19. B 20. B 21. C 22. A 23. D 24. A 25. B T/F Questions #1 – 10‚ pp.25-6 (2 pts. each; 20 points total) 1. F 2. T 3. T 4. F 5. T 6. F 7. T 8. F 9. F 10. F Exercises #1 - #3‚ p.26 (10 pts. Each; 30 points total) #1. Convert the following decimal numbers to binary. 11 dec
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7. Debugging Exercises‚ p.117 (3 pts. Ea. / 12 pts. Total ) 1. 2. 3. 4. Programming Exercises‚ (#1 - p.117) (10 points total) #1. Kilometer Converter Design a modular program that asks the user to enter a distance in kilometers‚ and the converts that distance to miles. The conversion formula is as follows: Miles = Kilometers * 0.6214 Additional Instructions: 1. Design using pseudocode. 2. Use the following module names: getKilometers – read kilometers
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include input‚ processing‚ output‚ and storage. 3. Another term meaning “computer instructions” is software. 4. Visual Basic‚ C++‚ and Java are all examples of computer programming languages. 5. A programming language’s rules are its syntax. 6. The most important task of a compiler or interpreter is to translate programming language statements into machine language. 7. Which of the following is a typical input instruction? Get accountNumber 8. Which of the following is a typical
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Programming Logic and Design‚ 6th Edition Chapter 5 Exercises 1. What is output by each of the pseudocode segments in Figure 5-22? Answer: |a. |5‚ 22‚ 5 | |b. |4‚ 6‚ 7 | |c. |5‚ 6 | |d. |Goodbye | | |Goodbye
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the real world that must be incorporated into the computer program‚ such as a customer‚ an inventory item‚ or an invoice. During the analysis and design process‚ programmers work to clarify the software requirements and build a model of the new computer program composed of these objects. It is important
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LOGIC DESIGN ASSIGNMENT 1. A. B. To convert 85.85 from its decimal form to binary. 2|85 0.85 × 2 = (1). 70 2|42 r 1 0.70 × 2 = (1).40 2|21 r 0 0.40 × 2 = (0).80 2|10 r 1 0.80 × 2 = (1).60 2|5 r 0 0.85₁₀ = .1101₂ 2|2 r 1 2|1 r 0 =1010101₂ THEREFORE 85.85₁₀ = 1010101.1101₂ 2|0 r 1 To convert 85.85₁₀ to Octal 8|85 0.85 x 8 = (6).80 8|10 r 5 0.80 x 8 = (6).40 8|01 r 2
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Fourth Edition ISE 5.1i Programmable Logic Design Quick Start Hand Book By Karen Parnell & Nick Mehta June 2003 ABSTRACT Whether you design with discrete logic‚ base all of your designs on microcontrollers‚ or simply want to learn how to use the latest and most advanced programmable logic software‚ you will find this book an interesting insight into a different way to design. Programmable logic devices were invented in the late seventies and since then have proved to be very
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Fundamentals of programming with algorithms and logic Benjamin Sigala April 5‚ 2010 Computer programs are a form of language written out processes that carry out different tasks. Like human society there are different languages and different ways of speaking that language‚ the same goes for software design. There are three basic types
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Learning Management University of Phoenix Algorithms and Logic for Computer Programming PRG 211 Professor Lee March 07‚ 2013 Personal Learning Management Being able to develop a management tool that would allow a user or student to review course material would be very beneficial. With a course such as programming that has so much information‚ it is important to be able to recall information in order to properly understand how programming works. I for example‚ do not have any prior knowledge
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THE LOGIC OF EXPERIMENTAL DESIGN The randomized comparative experiment is one of the most important ideas in statistics. It is designed to allow us to draw cause-and-effect conclusions. Be sure you understand the logic: • Randomization produces groups of subjects that should be similar in all respects before we apply the treatments. • Comparative design ensures that influences other than the experimental treatments operate equally on all groups. • Therefore‚ differences in the response variable
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