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    Bugusa, Inc.

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    BUGusa‚ Inc. **This is just the legal protections for intellectual property portion*** Intellectual Property Protection The US has laws that can help BUGusa protect its intellectual property rights. Intellectual property is an intangible asset including processes unique to a business‚ designs‚ original creations‚ and products. The laws to protect these assets are patents‚ copyrights‚ trademarks‚ and trade secrets. Different types of intellectual property are protected in different ways‚

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    Shimano, Inc.

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    Shimano Inc. Case Questions: 1. Does Shimano’s home base fit Porter’s definition of an advantaged location? 2. Did the advantages or disadvantages of its location change over time? If so‚ how did Shimano respond - does it fit Porter’s framework of a global strategy? 3. Would you recommend that Shimano develop additional functions in North America (besides sales and service) as it has in Asia and in Europe? Why or why not? November 16‚ 2011 International Business MBAD 6244 Professor

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    modern society today‚ they are sold as toys‚ put on cereal boxes and even put in music videos. Zombies first began when man started to colonize and live together and when we became civilized enough to bury our dead. Ever since then stories of people rising back up from the dead have been a hot commodity. The type of zombie im going to be talking about in this paper are the zombies from the Michael Jackson video Thriller. Zombies have made a major leap from scary stories to ware they are today. Throughout

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    Violence in Video Games

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    Tanya Sanchez ENG 1201 Professor Aldridge Annotated Bibliography Effects of violent video game playing on youth Ward‚ Michael R. "Video Games and Adolescent Fighting." Journal of Law and Economics 53 (2012): 611-28. JSTOR. Web. 5 Nov. 2012. <http://www.jstor.org/stable/10.1086/605509>. There is a link between violence in the context of video games and violence affected by gamers outside of the context of gaming. Psychologists have studied the possible connections between violence

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    Violent Video Games

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    about violent video games. Senator Joe Lieberman (I-Conn.) raised the issue while discussing his proposed “national commission on mass violence” on “Fox News Sunday” Dec. 16. “The violence in the entertainment culture‚ particularly with the extraordinary realism to video games and movies now‚ does cause vulnerable young men‚ particularly‚ to be more violent‚” said the senator‚ who was joined by Sen. Dick Durbin (D-Ill.). ABC News has not confirmed that Lanza played violent video games‚ but

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    The Break Up

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    and Gary are having both of their families over for dinner. The families haven’t spent a lot of time together‚ so Brooke really wants this to go well. Gary wanders in the door and hands Brooke a small bag of three lemons. She’d asked him to pick some up on his way home and he’s proud that he remembered. But it turns out that Brooke needed 12 lemons for dinner‚ and Gary’s forgetfulness feels like a slap in the face. Brooke tries to get Gary to take a shower and then help her in the kitchen‚ but Gary

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    Research of Video Games

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    Violence in Video Games and how it affects the Behavior of Children and Teenagers Generally violent video games are given a bad reputation. Usually many of the video games containing significant amounts of violence are designed for mature audiences; however their popularity among teenagers and children is always on the rise. Video games have become insanely violent and graphic glorifying violence more than any movie and subject. Americans of all ages‚ including impressionable teenagers and children

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    video renting system

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    TABLE OF CONTENTS LIST OF CONTENTS PAGE Acknowledgment………………………………………………………………..….....4 Introduction………………………………………………………………………...…5 Analysis…………………………………………………………………………..……5 Problem definition………………………………………………………………..…...5 Exisisting system…………………………………………………………………..…..5 Overview of existing system………………………………………………………......5 System structure…………………………………………………………………

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    Video Games and Violence

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    Video Games and Violence Whatever happened to Candy Land and Monopoly? Today’s youth are being molded into the future working adults improving skills‚ at the same time‚ showing aggressive behaviors playing video games. Today’s Video games can be very misleading when it comes to discerning the fantasy of the game. This brings forth serious behavioral issues. According to Curt (1990)‚ “What worries many experts is that video-game violence is abnormally stimulating‚ arrives with

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    Robert Princeton at Video

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    ANALYSIS “ROBERT PRINCETON AT FALLS VIDEO” Introduction Falls Video had been founded by “Momma and Poppa” Valencia in 1983. It started as a small video rental in a corner of their Glens Falls grocery store. After some successful years‚ Momma decided to separate them into two independent businesses. Then Valencias had 4 grocery stores which were managed by Momma and 8 video stores which were managed by Momma’s son‚ Mario Valencio. As the expanded video business‚ problems had begun to arise:

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