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Violence in Video Games

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Violence in Video Games
Tanya Sanchez
ENG 1201
Professor Aldridge
Annotated Bibliography

Effects of violent video game playing on youth

Ward, Michael R. "Video Games and Adolescent Fighting." Journal of Law and Economics 53 (2012): 611-28. JSTOR. Web. 5 Nov. 2012. <http://www.jstor.org/stable/10.1086/605509>.
There is a link between violence in the context of video games and violence affected by gamers outside of the context of gaming. Psychologists have studied the possible connections between violence depicted in the media and violent behaviors. The usual sources for violent portrayals are music lyrics, television scenes, and video/computer games. Young children spend an enormous amount of time consuming media. Media violence is having harmful effects on children 's development and behavior. The negative effects on violence in the media (specifically video games) outweigh the positive effects.
Topic: Effects on violent video game playing on youth
Thesis: Violent video games are affecting our youth in a negative way
Revised Thesis: Violent video games increase violent behaviors in children but parents can become proactive to help fight this epidemic by engaging them in sports, academics, reading and games that require interpersonal activity.

Mencius - Man’s Nature Is Good
David Suzuki - The Sacred Balance
Averroes - On the Harmony of Religions and Philosophy
Moses Maimonides - The Guide for the Perplexed

Tanya Sanchez
ENG 1201
Professor Aldridge
Outline
Topic – Violence in video games
Thesis: Violent video games increase violent behaviors in children but parents can become proactive to help fight this epidemic by engaging them in sports, academics, reading and games that require interpersonal activity. I. Video Games and Adolescent Fighting a. Violence in media b. The overestimated link between video games and violence c. Effects on youth II. Playing video games causes violence outside of gaming a. “Everything is connected to



Bibliography: Averroes. "On the Harmony of Religions and Philosophy." Reading the World: Ideas That Matter. 2nd ed. New York: W.W. Norton &amp;, 2010. 391-96. Print. Maimonides, Moses. "The Guide for the Perplexed." Reading the World: Ideas That Matter. 2nd ed. New York: W.W. Norton &amp;, 2010. 397-401. Print. Mencius. "Man 's Nature Is Good." Reading the World: Ideas That Matter. 2nd ed. New York: W.W. Norton &amp;, 2010. 94-99. Print. Suzuki, David. "The Sacred Balance." Reading the World: Ideas That Matter. By Michael Austin. 2nd ed.New York: W.W. Norton &amp;, 2010. 427-34. Print. Ward, Michael R. "Video Games and Adolescent Fighting." Journal of Law and Economics 53 (2012): 611-28. JSTOR. Web. 5 Nov. 2012. &lt;http://www.jstor.org/stable/10.1086/605509&gt;.

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