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    I was drawn into video game design because I love video games and technology. Playing video games increased my interest in video game design. I already know having an interest in video games and knowledge about computers helps while becoming a video game designer. I hope to gain knowledge about their role in creating a video game‚ what they do daily‚ and their income. Video game designers have a unique role in creating a video game. They create fun by communicating with gamers and adjust the

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    In the early ages of video gaming‚ males were predominantly targeted by game companies‚ which resulted in games that were designed for mostly heterosexual males (indie games were created and variations of mainstream games‚ but they were not profound and didn’t become well known). Within the past decade‚ this stereotypical idea has diminished‚ and females currently represent almost half of the gaming demographic‚ about 46% to be exact. Gaming holds a greater significance than we thought‚ which is

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    were video games. Video games have been a growing area and a highly developing area. With new games and consoles launched every year‚ video games have interested people around the globe and people of different ages. In today’s time‚ video games have become a way of teaching children‚ a way of learning through adventures games. Other genres include‚ action games or also known as violent games‚ drawing games‚ role-playing‚ simulation‚ strategy‚ racing (vehicle-stimulation) and also health games.

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    world. As we enter the 21st Century‚ video games are becoming more popular each and every day. People of all ages can and do enjoy video games as a way to spend their free-time. The issue with video games in the market is that they are becoming too violent in some people’s minds. The thing that makes these video games violent is the graphical scenes‚ gameplay‚ and strong language. There are many types of games that affect the brain in different ways. 3D games are generally more popular‚ more addicting

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    Video Games: Creating Monsters or Not? “Stay alive at any cost! Find the key! Shoot the bad guys!” This is how one sixth-grader describes the way of playing video games. Such video games can seem like harmless fun‚ but what if the violence gets personal and addicts young teenagers‚ affecting their behavior and their view of reality? Some studies have shown that violent game players just do not leave it there on their game screens; they transfer the violent acts they get attached to‚ to the real

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    among children and teenagers is one of the most important problems faced by today’s parents. But we hardly spare a thought to the fact that entertainment media like television‚ video games and movies‚ can be an important factor contributing to the growing trend of violent behaviour among children and teenagers. Video games are perhaps the most significant source of entertainment for young children that were first introduced in the year 1970. From then it has pervaded the world of child entertainment

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    Video Game Media Analysis Often video games are simply regarded as play things and because of this‚ are not brought under any scrutiny except for how they harm children. The video game as a medium though offers many new ways of interacting with a simulated world that the likes of movies or books could never dream of achieving. Marshall McLuhan describes games in general as‚ “situations contrived to permit simultaneous participation of many people in some significant pattern

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    The Relation of Narratives and Video Games Video games are a relatively new form of entertainment; the first video game is considered to be Tennis for Two (1958)‚ around fifty years ago‚ while film has been around for over one-hundred years‚ the printing press for over five-hundred‚ and storytelling for thousands of years before that. Because of its newness‚ video games are a developing medium‚ their conventions and potential have not been explored as fully in comparison with film and literature

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    Rhetorical Analysis Essay According to the article “Shooting in the Dark” author‚ Benedict Carey‚ states that studies today on violent video games show no concrete evidence on actually long term negative effects on gamers. Mr. Carey is not a researcher or scientist but is a veteran writer of neuroscience‚ neurology‚ and psychology. Throughout this article he gives factual evidence and quotes from scholarly sources such as doctors and researchers in the fields of behavior and psychology. The author

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    An essay on Video game testing To delve deeply into Video game testing is an exciting adventure. Advancments in Video game testing can be linked to many areas. Until recently considered taboo amongst polite society‚ it is important to remember that ‘what goes up must come down.’ Often it is seen as both a help and a hinderence to socialists‚ who are likely to form a major stronghold in the inevitable battle for hearts and minds. Keeping all of this in mind‚ in this essay I will examine the major

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