Spacewar was produced on a PDP-1 computer that was larger than a refrigerator and had the amount of processing power as that of a 1990’s era pocket organizer. The game was a series of white lines and dots and is as cool as a medium could possibly get (Cool meaning that the medium does not overload our senses and requires participation from the user). Russle distributed his Spacewar program to other institutes such as Stanford and one of the people who got a hold of a copy was Nolan Buschnell (Rockwell). Buschnell is the creator of the first successful video game, Pong, as well as founding Atari. Once again the game is as cool as cool can be: a series of three lines, a dot, and the …show more content…
Due to the technological advances video games can no longer be considered a cool medium. When playing a video game there is no longer the 8-bit graphics and a simple monophonic melody. When playing a video game today you are bombarded with visual stimulus that is worthy of art and a score that in some cases goes on to be played by renowned orchestras. All of your senses are overloaded and everything is asking you to react to something which makes this medium interesting. If Marshall McLuhan’s ideas of hot and cold mediums are taken into account video games today do not fit perfectly into these two groups but are instead a hot medium with cool tendencies. Nothing in a game can occur without the player making it