PR-425-01
Dr. Corey Dzenko
September 29, 2016 Mary Flanagan’s story “Playing House,” clarifies how artists deployed numerous representations in their games. In other words, her main argument focuses on materials that layout rambling patterns. After reading this story, the three topics I thought were the most helpful in understanding Flanagan’s argument are Looking at Games, Shifts in Perspective, and A New Focus on Play. In this paper I will reveal the three headings as well as explaining how this story helped me learn in terms of studying video games. Looking at Games is the first topic that briefly goes over how artist Pieter Bregel uses his own depictions of human experience in violent games of childhood during the sixteenth century Dutch life. The human experience in these violent games are brutal, because it predominantly presents children demonstrating uncontrolled behavior. “Tug-of-war or plain fighting and pulling hair, signal that children’s activities may be more than folly and, in fact, represent …show more content…
This kid presents terrible behavior by screaming, yelling, and throwing the controller while playing a violent video game. When a child plays rated m-rated games, they start to act violent. When adults play m-rated games, they do not act as violent as children, because they are more mature than children who are not ten years old. After reading “Playing House,” I learned a lot from the three topics. Looking at Games focuses on aspects of human experiences in children who play violent video games. Shifts in Perspective enlightens the painted visual illusions for people to perceive. A New Focus on Play goes over the ratings of violence when viewing an adult contemporary version of any category game. In the end, this story specifies readers to get the idea visually and