Comparative Study of Video Gaming Systems Final Report Due Date: August 10‚ 2011 Table of Contents Introduction………………………………………………………………………………………………………4 Research Data……………………………………………………………………………………………………5 Results……………………………………………………………………………………………………………...17 Conclusions………………………………………………………………………………………………………24 Recommendations…………………………………………………………………………………………….25 Bibliography……………………………………………………………………………………………………..27 List of Figures Graph 1.1: Role-Playing Games Bar Graph Graph
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corrupt environment? Ponyboy should definitely be put in a boys home because Ponyboy is surrounded by too many bad influences‚ he seems like he wants to have a good education and Pony could go into depression. Ponyboy is surrounded by many bad influences that could affect his life. The environment that Pony lives in is a very corrupt environment‚ which has to lead him to grow up learning bad habits and attributes. Pony is an underaged smoker and is addicted to it because he has grown up with smokers
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describe future developments The field of video games is one of the most exciting because it is constantly developing and advancing so quickly. Unlike a lot of areas of ICT which have reached a level of stability‚ all parts of games‚ gaming and games development are still growing and will continue to grow. This means there is the potential for individuals to have completely new ideas and be the first to create something in the field. The popularity of games is growing exponentially‚ with more and
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ultimately lead to seeing these people as role models. In the article‚ “The Dangers of Celebrities‚” John Idolmann states that celebrities are negative role models admired by young adults. I strongly agree with John Idolmann that celebrities are a bad influence for young viewers because it can affect their self-esteem‚ can become a waste of their time and causes them to lose sight of reality. The way celebrities portray themselves through the public is through the means of looking beautiful and
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Artificial Intelligence and Its Use in Games Robert Beaird 10/10/08 As long as computer games have been made‚ there has been a desire and demand for smarter‚ faster‚ and better artificial intelligence. Artificial intelligence‚ which is often referred to as “AI‚” is “[…] the mimicking of human thought and cognitive processes to solve complex problems.” [1] In the case of games‚ this would mean various tasks involving problem solving and reacting
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the Barbie doll which can lead to unhealthy ways of living. One might object that Barbie leads to unhealthy ways of living‚ but many young girls that play with a Barbie doll are shown to having a eating disorder as they grow up. Barbie dolls are bad influences because they lead to eating disorders‚ false hopes‚ and lowers self-esteem. Barbie dolls cause many eating disorders that cause young children to want to lose weight. Around 8 million people in the US have an eating disorder and 80% of those
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The product life cycle consist of four different phases like‚ 1. Introduction 2. Growth 3. Maturity 4. Decline. The life cycle stage of Nintendo is at growth rate‚ the video games have a potential demand in international market. The Nintendo has already successful in launching video games like Wii. Hence Nintendo product Wii is in growth stage. The life cycle of its competitors are in introduction stage only‚ compared to
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list of factors that can convert computer games into real-life violence stimulators. Essay Questions: Why have computer games caught the attention of Mass Media nowadays? How can computer games stimulate violence in everyday life? What does New York University say in relation of computer games? Thesis Statement: The opinion that games make violent actions normal for the player and therefore make the player pitiless can be often heard. In this case the game is the cause of violence and the act of
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Since the early days of the video game industry‚ there have been many controversies related to violence‚ addiction‚ explicit graphics‚ and sexual themes. The misrepresentation of women being one of the many. The Damsel in Distress has become one of the most widely used gender clichés and misrepresentations of women in the history of gaming. As a trope the Damsel in Distress is a plot device in which a female character is placed in a perilous situation from which she cannot escape on her own and
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Game Over: The effects of Violent Video Games on Children Seven hours. That is the amount of hours a day the average American child plays a video games (Anderson 354)‚ and with technology advancing and games becoming more graphic‚ the concern over a violent game’s effect over a child’s development is growing. What does playing video games for seven hours do to a child’s development? Violent‚ role-playing video games adversely affects a child’s development and causes aggression in children and adolescents;
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