1. A female client is admitted with a diagnosis of acute renal failure. She is awake‚ alert‚ oriented‚ and complaining of severe back pain‚ nausea and vomiting and abdominal cramps. Her vital signs are blood pressure 100/70 mm Hg‚ pulse 110‚ respirations 30‚ and oral temperature 100.4°F (38°C). Her electrolytes are sodium 120 mEq/L‚ potassium 5.2 mEq/L; her urinary output for the first 8 hours is 50 ml. The client is displaying signs of which electrolyte imbalance? A. Hyponatremia B. Hyperkalemia
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BOOTP:Bootstrap Protocol•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••13 DCAP: Data Link Switching Client Access Protocol••••••••••••••••••••••••••••••••••••14 DHCP: Dynamic Host Configuration Protocol•••••••••••••••••••••••••••••••••••••••••••15 DNS: Domain Name System (Service) Protocol••••••••••••••••••••••••••••••••••••••••16 FTP: File Transfer Protocol••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••17 Finger: User Information Protocol••••••••••••••••••••••••••••••••••••••••••••••••••••••••••19
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INTRODUCTION Rationale Over the decades ago‚ Seymour Papert (1980) wrote Mindstorms and advocated a revolutionary philosophy in which technology was as seen as a fulfilling two major roles in education: (a) a heuristic role in which the presence of the computer was seen as a catalyst of emerging ideas and (b) an instrumental role in which the presence of the computer would carry ideas into a world larger than the research centres where they were incubated. When the Children’s Machine was published
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The Effect of Technology in the Workplace By What Means Does Technology Affect Employment and Wages? Word Count: 1880 Kyle Councell AP Capstone Seminar Mrs. Cardenas March 8‚ 2017 Effect of Technology in the Workplace Over the past decade‚ technology affects the workplace in a numerous number of negative ways. There is a lower distribution of income‚ declines of employment‚ and rises in wage inequality. Over time‚ education has had less of an effect on job placement than it should
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ACCEPTANCE OF EDUCATIONAL COMPUTER GAMES: A CASE STUDY IN A MALAYSIAN UNIVERSITY Roslina Ibrahim 1‚Azizah Jaafar2‚ Khalili Khalil3 1 Advanced Informatics School (AIS)‚ Universiti Teknologi Malaysia‚ Jalan Semarak‚ 54100‚ Kuala Lumpur 2 Faculty of Information Science and Technology‚ Universiti Kebangsaan Malaysia‚ Bangi‚ Selangor 3 International Islamic University‚ Gombak‚ Selangor Malaysia 1 lina@ic.utm.my‚ 2aj@ftsm.ukm.my‚ 3khalili@iium.edu.my ABSTRACT Educational computer games (ECG) are regarded
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1 (Accept: Motherboard) 2 3.3Provides stable power for a limited period 9 1 to keep computer running for a period of time after a power failure 9 1 OR A UPS is used to smooth the power limiting ’brown-outs’‚ i.e. dips or spikes (Also accept: To give time to shut down the computer) (Also accept: To provide protection against power surges) 2 3.43.4.1It does all the processing on the computer 9 1 3.4.2The CPUs must be compatible 9/fit on the motherboard12 3.53.5.1Chatting and
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Body Many studies indicate that violent computer games can have very negative effects on children. New studies indicate that even the non-violent games may have negative effects on a child. Games can have some positive results in helping children deal with stress and to learn difficult school subjects such as math and reading. These same positive games can cause problems for the child in other ways. 1. Short Term Aggression * The General Aggression Model (GAM)
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“The major challenge posed by new technology is whether or not it will be used for positive or negative ends.” In history‚ technology has been a double edged sword for humanity. It had been shown as the cause of destruction of a civilization or the saviour of one. Now in our modern era‚ visionaries and inventors alike would have to face the challenges of avoiding negative effects caused by how it is implemented in our society. In Andrew Niccol’s film Gattaca‚ we see our protagonist being effected
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What is Computer Addiction? Computer addiction is a relatively new term used to describe a dependency on one’s computer. Computer addiction is not limited to personal computers (PCs). It covers video games and the Internet and has already been given a label by psychologists‚ namely Internet addiction disorder (IAD). Internet/Computer Addiction is the excessive use of the internet/computer that affects their daily life activities. This includes gaming‚ gambling‚ pornography‚ shopping‚ blogging and
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Background Technology Forecasting is a product of the 20th century. Prior forecasting efforts were largely based upon the assumption and guidance of recognized experts in a given field and little more scientific thought was put into a forecast. Beginning in the 1930’s‚ a much more structured and formulated approach was placed upon the investigation‚ research‚ and predictability of future technologies. The United States Government played a critical role in emergence of technology forecasting. One
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