Conceptual Definition: Non-verbal social behaviours that increase the likelihood of a positive social response (e.g., increased interaction, play, or friendly behaviour).
Operational Definition: Positive non-verbal social interaction is scored when the child is:
a) within three feet of a peer and either
b) passes a toy or other play objects to another child or
c) displays a facial expression consisting of an upward curved mouth or
d) jointly uses a toy or other play objects
Example: Child passes a block to the other child sitting next to them, child smiles when playing next to a peer, child shares a jar of beads with the peer across the table
Coding Conventions: Child grabs toy …show more content…
Operational Definition: Positive verbal social interaction is scored when the child is:
a) within three feet of a peer and either
b) compliments others or
b) asks a peer for toy or play object or
c) engages in conversation with a peer
Example: “I like your drawing” directed towards the child drawing at the table, “May I please use that crayon after you” directed to the child using the crayon next to them, two children are standing side by side talking to each other about their favorite animals
Coding Conventions: “Can you give me that bear now!” directed to the child playing with the bear (not scored); Child walks up to other child and interrupts a peer when speaking (not scored); Child is talking to a peer that does not respond (not scored); child speaks loudly when conversing with a peer across the room (scored)
3.Target Behaviour: Negative non-verbal social interaction
Conceptual Definition: Non-verbal social behaviours that decrease the likelihood of a positive social response.
Operational Definition: Negative non-verbal social interaction is scored when the child is:
a) within three feet of a peer and …show more content…
Operational Definition: Negative verbal social interaction is scored when the child is:
a) within three feet of a peer and either
b) increases volume in tone of voice when interacting with peers or
c) uses a high-pitched voice when interacting with peers or
d) excludes others
Example: Child yells at child next to them to give them a toy, child whines next to the child playing with the toy they want, “you can’t play with me” said the child to the peer
Coding Conventions: Child yells during imaginative play (not scored), as child gets excited when talking to a peer their voice becomes more high-pitched (not scored); child wants to play alone and tells others to leave (not scored); Child yells across the room “go away” to a peer