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10 Principles For Designing Foreign Language Learning Video Games Case Study

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10 Principles For Designing Foreign Language Learning Video Games Case Study
This study revealed that Bobby Bola dan Peri Buku Ajaib 3 has covered 2 out 10 principles for designing foreign language learning video games proposed by Purushotma, Thorne, and Wheatley (2009). The details are provided below.

Principle #1
At least as much thought needs to go into the design of failure states as for success states.

As a learner of a new language, it is normal for the players to make mistakes and fail. What is important is how video games react to the failure that occurs. Designer of video game for foreign language learning should design games that not only give feedback, but also make failure part of fun in learning.

In Bobby Bola dan Peri Buku Ajaib 3 the design of both the success and failure states are similar. In general, there are two responses, which are sound and visual responses. The sound response is in the form of voice-over by the fairy that the players can immediately hear when
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The Caterpillar Letters games task is to navigate a caterpillar around an area to collect letters that ultimately form two adjectives. The Relaxing Cycling game task is to navigate Bobby Bola, the character of the game, that is riding a bicycle on the road. In this game, paying attention to traffic signs and the traffic light is crucial.

The mechanism to input answer in Bobby Bola dan Peri Buku Ajaib 3’s game is quite rapid. This is because, first, the games prepare items (e.g. words, letters, and pictures) to answer the questions given, instead of expecting the players to construct their own output. Second, the mechanism to answer and carry out the task in the games only use two input devices, i.e., mouse and keyboard’s arrow keys. The players do not have to type out their own answer, which can be “too slow and cumbersome for use in a video game” (Purushotma, Thorne, & Wheatley, 2009, p.

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