From Wikipedia, the free encyclopedia
Jump to: navigation, search
WikitudeWorld Browseron the iPhone 3GSuses GPSand a solid state compass
SamsungSARI AR SDK markerless tracker used in the AR EdiBeargame (AndroidOS)
AR Tower Defensegame on the Nokia N95smartphone (SymbianOS) uses fiduciary markers
Augmented reality(AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented(or supplemented) by computer-generatedsensory input such as sound, video, graphics or GPSdata. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.[1]By contrast, virtual realityreplaces the real world with a simulated one.[2][3]Augmentation is conventionally in real-timeand in semantic context with environmental elements, such as sports scores on TV during a match. With the help of advanced AR technology (e.g. adding computer visionand object recognition) the information about the surrounding real world of the user becomes interactiveand digitally manipulable. Artificial information about the environment and its objects can be overlaid on the real world.[4][5][6][7]
Contents [hide] 1Technology1.1Hardware1.1.1Display1.1.1.1Head-mounted
1.1.1.2Eyeglasses
1.1.1.3Contact lenses
1.1.1.4Virtual retinal display
1.1.1.5EyeTap
1.1.1.6Handheld
1.1.1.7Spatial
1.1.2Tracking
1.1.3Input devices
1.1.4Computer
1.2Software and algorithms
2Applications2.1Archaeology
2.2Architecture
2.3Art
2.4Commerce
2.5Construction
2.6Education
2.7Everyday
2.8Gaming
2.9Industrial design
2.10Medical
2.11Military
2.12Navigation
2.13Office workplace
2.14Sports and entertainment
2.15Task support
2.16Television
2.17Tourism and sightseeing
2.18Translation
3Notable researchers
4History
References: 12.^Rolland, J; Biocca F, Hamza-Lup F, Yanggang H, Martins R (October 2005). "Development of Head-Mounted Projection Displays for Distributed, Collaborative, Augmented Reality Applications". Presence: Teleoperators & Virtual Environments14(5): 528–549. 17.^Manjoo, Farhad (2012-06-19). "You Will Want Google Goggles | MIT Technology Review". Technologyreview.com. Retrieved 2013-06-14. 26.^Bernstein, Joseph. 2012 Invention Awards: Augmented-Reality Contact LensesPopular Science, 5 June 2012. 28.^ ab“GlassEyes”: The Theory of EyeTap Digital Eye Glass, supplemental material for IEEE Technology and Society, Volume Vol. 31, Number 3, 2012, pp. 10-14. 29.^"Intelligent Image Processing", John Wiley and Sons, 2001, ISBN 0-471-40637-6, 384 p. 32.^Bimber, Oliver; Encarnação, Miguel; Branco, Pedro. The Extended Virtual Table: An Optical Extension for Table-Like Projection Systems, MIT Press JournalVol. 10, No. 6, Pages 613-631, March 13, 2006. 51.^Alexander, Michael.Arbua Shoco Owl Silver Coin with Augmented Reality, Coin UpdateJuly 20, 2012. 52.^Royal Mint produces revolutionary commemorative coin for Aruba, TodayAugust 7, 2012. 60.^Lee, Gun (2012). CityViewAR outdoor AR visualization. ACM. p. 97. ISBN 978-1-4503-1474-9. 65.^Maier, Patrick; Tönnis, Marcus; Klinker, Gudron. Augmented Reality for teaching spatial relations, Conference of the International Journal of Arts & Sciences (Toronto 2009). 67.^Davies, Chris (2012-09-12). "Quantigraphic camera promises HDR eyesight from Father of AR". SlashGear. Retrieved 2012-12-30. 68.^"YOUR THOUGHTS ABOUT AUGMENTED REALITY IN VIDEO GAMES". 2013-05-01. Retrieved 2013-05-07. 69.^Noelle, S. (2002). "Stereo augmentation of simulation results on a projection wall". Mixed and Augmented Reality, 2002. ISMAR 2002. Proceedings.: 271–322. Retrieved 2012-10-07. 71.^Pang, Y; Nee, A; Youcef-Toumie, Kamal; Ong, S.K; Yuan, M.L (November 18, 2004). Assembly Design and Evaluation in an Augmented Reality Environment. National University of Singapore, M.I.T. Retrieved 2012-10-07. 75.^Cameron, Chris. Military-Grade Augmented Reality Could Redefine Modern WarfareReadWriteWebJune 11, 2010. 76.^GM 's Enhanced Vision System. Techcrunch.com (17 March 2010). Retrieved 9 June 2012. 79.^Cheney-Peters, Scott (12 April 2012). "CIMSEC: Google 's AR Goggles". Retrieved 2012-04-20. 81.^Benford, S, Greenhalgh, C, Reynard, G, Brown, C and Koleva, B. Understanding and constructing shared spaces with mixed-reality boundaries. ACM Trans. Computer-Human Interaction, 5(3):185–223, Sep. 1998. 83.^Marlow, Chris. Hey, hockey puck! NHL PrePlay adds a second-screen experience to live games, digitalmediawireApril 27, 2012. 84.^Pair, J.; Wilson, J.; Chastine, J.; Gandy, M. "The Duran Duran Project: The Augmented Reality Toolkit in Live Performance". The First IEEE International Augmented Reality Toolkit Workshop, 2002. 87.^Hawkins, Mathew. Augmented Reality Used To Enhance Both Pool And Air HockeyGame Set WatchOctober 15, 2011. 88.^One Week Only - Augmented Reality ProjectCombat-HELO Dev BlogJuly 31, 2012. 89.^The big idea:Augmented Reality. Ngm.nationalgeographic.com (15 May 2012). Retrieved 2012-06-09. 91.^Sandgren, Jeffrey. The Augmented Eye of the Beholder, BrandTech NewsJanuary 8, 2011. 94.^King, Rachael. Augmented Reality Goes Mobile, Bloomberg Business Week TechnologyNovember 3, 2009. 97.^[93] 98.^Saenz, Aaron Augmented Reality Does Time Travel TourismSingularityHUBNovember 19, 2009.