Fluff & Fold is a full service laundry parlor dedicated to consistently provide high customer satisfaction to our clients with the wide range of services we offer. The company focuses on the value of quality laundry service coupled with prompt and friendly service always maximizing the customers’ convenience. The target market of the company includes students, yuppies and tourists who only rent accommodations in the city, especially those who boards near UPV, JBLFMU and IDC. We see it as our company’s duty to ease these people from the burden of washing their own clothes and give them more time to do things that are more to their interest like taking care of their academic activities, improving their careers, and have more time for leisure.…
A short play is usually filled with a theatrical energy of diverse anthologies. The time allotted may be only ten or fifteen minutes, so it must be able to capture and engage the audience with some dramatic tension, exciting action, or witty humor. Just as in a short story, a great deal of the explanation and background is left for the reader or viewer to discover on their own. Because all the details are not explicitly stated, each viewer interprets the action in their own way and each experience is unique from someone else viewing the same play. Conflict is the main aspect that drives any work of literature, and plays usually consist of some form of conflict. In “Playwriting 101: The Rooftop Lesson,” Rich Orloff explores these common elements of plays and creates an original by “gathering all clichés into one story and satirizing them” (Orloff as cited by Meyer, 2009, p. 1352).…
Wars also involve loyalties and betrayals, and their chaos on a grand scale underscores the chaos in the lives of the characters in the opera and the play. (Sue Sherman : English for Year 12)…
The travelers in Robert Gray’s poems Flame and Dangling Wire, and Arrivals and Departures undergo negative experiences that, although constitute as new knowledge, result in them viewing the world as a more destructive place. Exposure to death and destruction are commonalities in the poems, which in turn disillusion the journeyers. Flames and Dangling Wire creates dark imagery of a desolate, defective future that has been destroyed by the pollution of man. Men are compared to “scavengers/ as in hell the devils/ might pick about through souls” and are presenting people as incomplete figures of humanity. This simile provides insight into the idea that man’s eternal existence is futile because the world, which in the past was civil, has become a place of mockery where “the horse-laughs”. Similarly, the journeyer in Arrivals and Departures is confronted with death, leading him to question what is morally right. The sound of “the engines’ then almost subliminal thump would stop” suggests that the continuous heartbeat of…
The course of nature is altered by many types of conflicts that emerge throughout the play. The…
Ender goes to battle school to learn how to fight, but when he gets there is quickly isolated from everyone else. He has no friends, and this is all on purpose. The I.F wants him to basically be an emotionless hero who will save their world from the buggers. The government lies and manipulates Ender. They trick him into cutting off all his relationships with friends and family. And they make him believe he is just playing a game, when he is really killing the bugger population. This just proves the lengths some societies will go to get what they want in life. They alienate a little boy for ten years and make him believe he has no friends and something’s wrong with him. It makes you think of how crazy some people’s morals and believes really are. The title of the book is kind of ironic. It is not Ender’s game at all. The government is running his life for him. By being alienating Ender, it is helping the I.F win the war, but, is making Ender loose his own life and…
Ender's Game is author Orson Scott Card's best-known work. The novel has sold over one million copies and is published worldwide (Whyte). The novel won the Hugo and Nebula award in 1986; science fiction’s most prestigious writing awards (University of Utah). In summary, the plot of the novel is a story about a young child, Ender Wiggin, taken away from his family by the International Fleet (a world order devoted to protecting the planet from space invaders) in order to train him to be a military genius to defend the human race from an alien species (Buggers) that has already attacked Earth twice. At the end of the novel Ender kills the entire bugger race but does not know it until after the defeat because he believes he is participating in a simulation (Card 296). Since its first publication in 1985 the book has been considered a science fiction classic (Kessel 1). Card, who has a master's degree in literature from the University of Utah, has continued to write at a rapid pace producing five other parts to the Ender series in addition to creating several new series, short stories, and a handful of other novels (Whyte). The sequel to Ender's Game, Speaker for the Dead, won the Hugo and Nebula awards in 1987. (Whyte). In considering the novel’s prestige and circulation, an academic discussion should be taken seriously in uncovering and drawing out ideologies within the novel. It is important to compare and contrast these ideologies back to our current culture’s ideologies; because through this analysis a synthesis will develop in understanding if this novel reinforces our culture’s current ideologies or challenges them or both. Lastly the discussion will be able highlight why this does or does not matter when considering positive and negative outcomes of either reinforcing culture or defying it.…
The setting of a story plays a vital role when considering the overall outlook to which that story has to offer. In short stories, the setting can be much more significant due to the fact time has been reduced for the reader. In “The Destructors” by Graham Greene, and “The Most Dangerous Game” by Richard Connell, the setting for which each story is written are completely opposite. This paper will critique the setting of both stories and show how the setting presents the writer’s intentions.…
The average eleven year old worries about math homework, their messy room, and maybe about their friends. In most cases, their concerns do not affect the entire world they inhabit. However, Ender Wiggins, the child protagonist of the award-winning novel Ender’s Game, worries over far more pressing issues. For example, Ender worries about the intelligent race whose destruction he facilitated. Ender’s Game is a poignant story about understanding other cultures and the values vs. the dangers of pushing children too far.…
and Drama. Fourth Compact Edition. Ed. X.J. Kennedy and Dana Gioia. New York: Pearson Longman, 2005. 124-131.…
Though other events in this play exhibit violence, nothing so effectively captures and concludes the essence of this work like the last battle to purge the kingdom.…
Ender’s Game, by Orson Scott Card, is the story of Andrew “Ender” Wiggin, a third born child in a prejudiced, futuristic world, as he is recruited to train at battle school to fight the “buggers”, an alien species that previously tried to wipe out the human race. Little does he know that Colonel Graff, the commander of battle school, is the puppet master of a scheme to brutally train Ender to lead the human armies to wipe out the buggers; which he unknowingly does. To avoid political repercussions and the greedy hands of his older brother, Peter, Ender and his sister, Valentine, move to lead and populate the new colonies; this is where Ender finds the last bugger queen pupa and works to make it his personal quest to find a place for the species to repopulate and live in peace. The theme of Orson Scott Card’s Ender’s Game is that sometimes you have to sacrifice the few for the sake of many.…
Jean-Paul Sartre’s play No Exit is a symbolic definition of Sartrean existentialism that entails characters pretending to be something they are not through themes “self-deception” and “bad faith,” which satisfies Sartre’s “philosophical argument.” The play also support Sartre’s doctrine, “existence precedes essence,” through the plays central themes of freedom and responsibility.…
THESIS: In “The Most Dangerous Game” by Richard Connell and “Young Goodman Brown” by Nathaniel Hawthorne, imagery and characterization are employed to illustrate the ever present inner darkness of humanity. However, the authors set very different themes in how their protagonists reflect upon and respond to being faced with it. Both men must choose whether they will reject and confront evil or simply abide it with apathy.…
It can be argued that inner journeys are inevitable in that they are unavoidable. Whether we are open to it or resist it, essentially we grow from experience and consequently this growth contributes to one’s understanding of self. This idea is presented in ‘Of Eurydice’ through choice of words such as ‘dark’, ‘despair’ and ‘death’. These words all have connotations to the fact that death is inevitable, and the persona has come to realize this when his is unable to return from a journey with his goal. This supports the idea that journeys are indeed inevitable and cannot be avoided; furthermore his understanding is emphasized when the composer ends with ‘hideously enriched’. This use of oxymoron is effective in that it portrays that idea of growing and learning from the most painful experiences. Similarly, ‘Fax X’ also deals with the idea of journeys being inevitable; the metaphorical use of a cruising ship implies hopeful prospects for a better day. However the symbolic use of ‘Tomorrow ringing out like a buoy’ presents the depressing idea that essentially we are only looking ahead and mindlessly keeping ourselves occupied until death engulfs us. Hence it is arguable that Inner journeys are…