WORK CITED INFORMATION:
Card, Orson. Ender’s Game. New York: Tom Doherty Associates, 1977.
PLOT SUMMARY AND THEME OF THE NOVEL:
Ender’s Game, by Orson Scott Card, is the story of Andrew “Ender” Wiggin, a third born child in a prejudiced, futuristic world, as he is recruited to train at battle school to fight the “buggers”, an alien species that previously tried to wipe out the human race. Little does he know that Colonel Graff, the commander of battle school, is the puppet master of a scheme to brutally train Ender to lead the human armies to wipe out the buggers; which he unknowingly does. To avoid political repercussions and the greedy hands of his older brother, Peter, Ender and his sister, Valentine, move to lead and populate the new colonies; this is where Ender finds the last bugger queen pupa and works to make it his personal quest to find a place for the species to repopulate and live in peace. The theme of Orson Scott Card’s Ender’s Game is that sometimes you have to sacrifice the few for the sake of many.
CHARACTERS AND POINT OF VIEW:
Ender’s Game by Orson Scott Card is the backdrop to many in-depth characters that are essential to the plot. The story is written in the third person omniscient point of view but the reader really only hears the thoughts of Andrew “Ender” Wiggin, the child protagonist of the story. Ender is a round and dynamic character because throughout the story, you watch him grow up fighting prejudices and overcoming challenges that have been placed in his way by the secondary antagonist, Colonel Graff. The reader empathizes with Ender and feels his pain as he is given so many challenges that he almost breaks. The secondary antagonist is Colonel Graff, a flat but dynamic character who acts as a puppet master, controlling, isolating, testing, challenging, and ultimately