One of the most noticeable changes in The Room Two is the fact that you now actually have a whole room full of puzzles to solve. In the original game the puzzles were focused solely on a series …show more content…
This can be a bit confusing at times when you solve one puzzle and then have to search what changed elsewhere in the room. Puzzle veterans shouldn’t have any trouble completing the game in one sitting, but players who struggle can make use of the hint system. Like the first game, we recommend turning off the hints as the game is quite short and solving the puzzles without help is much more satisfying. The clues, which start out vague, but eventually provides the full solution to whatever puzzle you are struggling with, does mean players of any skill level will be able to complete the …show more content…
While there are no jump scares or any real danger to your character the audio does a great job of keeping you on the edge of your seat. The moody tunes playing in the background adds immensely to the creepy atmosphere of the game and will leave you feeling uneasy a lot of the time. The audio is rounded out even further by the vivid sound effects. Ambient noises, such as the creaking of the ship and waves lapping against the hull on level helps to make each of the detailed areas even more interesting.
As with the first game the biggest problem with The Room Two is that it is such an engrossing experience that you’ll easily find yourself completing it in one sitting. The average playtime appears to be about two to three hours, but the game makes up for this with its reasonable price tag. Players who enjoyed the first game will love this sequel, although the room sized locations does change the puzzle dynamics a bit. Overall we enjoyed every minute of The Room Two and can only hope that it doesn’t take as long for part three, which is already out on iOS, to appear on