Various application software such as Photoshop, Illustrator, Painter, and Maya are some of the programs that artists would use to modify photos, create new digital illustrations, or model 3D objects and turn them into full body animations. The different tools that these programs provide allow the artists more control to modify, add or undo, and delete an action as they please, to achieve the level of industry quality that you see on marketing advertisements, magazines and special effects that you see in animated or live action films, and technical illustrations and visualization graphics with reconfigurable and scalable precise detail. Electronic art media also allows for art to be interactive art and virtual art in ways not possible with traditional art media.
Examples include electronic forms of traditional methods such as:
Graphic art software for illustration and animation
3D computer graphics for sculpture and 3D animation
Word processors and desktop publishing software for writing and page layout
Digital photography and digital cinematography for the capturing of photographs and footage
Specialized input devices (e.g. variable pressure sensing tablets and touchscreens) to bridge the gap between traditional techniques and digital painting
Digital printing to streamline the printing process.
Programming to add interactivity and automated functions to the art
From Wikipedia, the free encyclopedia
In the arts, a medium is a material used by an artist or designer to create a work.
Contents [hide]
1 Architecture
2 Carpentry
3 Drawing
3.1 Traditional drawing media
3.2 Traditional bases for drawing
4 Electronic
5 Film
6 Light
7 Literature
7.1 Traditional writing mediums
7.2 Traditional bases for writing
8 Natural world
9 Painting
9.1