I've spent a good bit of time over the last 3 years thinking about AC3 and trying to wrap my brain around what exactly this game means to me, so this post will probably read like a bunch of jumbled thoughts and half written ideas. But considering "jumbled thoughts and half written ideas" is a pretty good description of AC3 itself, it seems appropriate.
My first playthrough of Assassin's Creed III was a disappointing one. I knew after finishing it that the game wasn't as terrible as the reputation it had gained, but I couldn't deny how many aspects of the game seemed poorly designed, unfinished, or just plain flawed. In the couple years since then, I've contemplated replaying the game, if only to see if my initial perception of it was fair. I've since finished the game, and this time, I played it to 100% completion. I don't think I expected the game to feel so different the second time around.
Assassin's Creed started as a new, fresh, and innovative IP back in 2007, but after 3 iterative …show more content…
After giving it another go, AC3 looks like a game that was an honest attempt to rejuvenate a series that was starting to get stale, and while its disparate parts don't gel together the way they were intended, I feel like I at least got a sense of the vision the team had for it. Of all the games in the series, this is the one that feels like the most compelling argument for getting rid of the annual release schedule Ubisoft adheres to. Another year in the oven would have worked wonders for Assassin's Creed III, both from a design standpoint and a technical standpoint. Had it been pushed back, the game would have debuted on the next generation of consoles (like Assassin's Creed IV did), and that alone would have helped alleviate a lot of the technical issues that hampered the