Preview

Augmented Reality Browser

Powerful Essays
Open Document
Open Document
3035 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Augmented Reality Browser
MAE QUEST 2011: Augmented Reality Browser

Augmented Reality Browser
Jinesh Patel Amit Narwal

Department of ComputerEngineering, Maharashtra Academy of Engineering, Alandi, Pune-412105, India. jineshnpatel@hotmail.com Abstract
Augmented Reality Browser enables the enhancement of real world objects with digital information. It includes various types of engaging experiences, complete with interactive and immersive features like 3D objects and animation. Location- based layers help users to find nearby locations, including cafes, shops and other businesses, as well as historical locations and monuments. This paper surveys the field of Augmented Reality, in which 3-D virtual objects are integrated into a 3-D real environment in real time. It describes the, visualization, path planning and entertainment fieldsthat have been explored. This paper describes the characteristics of Augmented Reality systems. Future directions and areas requiring further research are discussed. This survey provides a starting point for anyone interested in researching or using Augmented Reality.

Keywords-Augmented Reality, Real-world interface, Technique Mobile App, Interaction

Introduction
1. Augmented Reality
Augmented Reality (AR) is a growing area in virtual reality research. The world environment around us provides a wealth of information that is difficult to duplicate in a computer. This is evidenced by the worlds used in virtual environments. Either these worlds are very simplistic such as the environments created for immersive entertainment and games, or the system that can create a more realistic environment has a huge price tag such as flight simulators. An augmented reality system generates a composite view for the user. It is a combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with additional information. In all those applications the augmented reality presented to the user enhances that



References: 1. R. Azuma: A Survey of Augmented Reality,Presence: Teleoperators and Virtual Environments, pp. 355–385, August 1997. Mobile Augmented Reality by Tobias H. Höllerer and Steven K. Feiner. Interactive Augmented Reality: A Thesis by James R Vallino. Augmented Reality – Wikipedia. www.layar.com Layar General Presentation (Jan 11th 2010). How Stuff Works http://computer.howstuffworks.com/aug mented-reality.htm 2. 3. 4. 5. 6. 7. 8. Video ref. Layar - Impactful Augmented Reality in Your Everyday Life.

You May Also Find These Documents Helpful

  • Powerful Essays

    Howcast and Youtube websites are monitored for accuracy in their instructional videos. ___ T_12. The basic idea of augmented reality is to superimpose graphics, audio other sensory enhancements over a real-world environment in real and time. NAME: ___________________________ T____13.…

    • 2853 Words
    • 12 Pages
    Powerful Essays
  • Satisfactory Essays

    11th Flattner

    • 583 Words
    • 3 Pages

    Invention of the year 2009 “The Sixth Sense technology” is a invention to bridge the gap between intangible digital information and digital world. It is new innovative technology developed by Pranav Mistry of MIT. Sixth sense uses the internet into a sixth human sense. Sixth sense is a wearable gestural interface that augments the physical world around us with digital information and helps to interact with information with natural hand gestures. The Sixth Sense prototype is comprised of pocket projector, a mirror, camera, mobile wearable device. Both the projector and the camera are connected to the mobile computing device in the user’s pocket. The projector projects visual information enabling surfaces, walls and physical objects around us to be used as interfaces; while the camera recognizes and tracks user's hand gestures and physical objects using computer-vision based techniques. The software program processes the video stream data captured by the camera and tracks the locations of the colored markers (visual tracking fiducials) at the tip of the user’s fingers using simple computer-vision techniques.…

    • 583 Words
    • 3 Pages
    Satisfactory Essays
  • Satisfactory Essays

    LAS432

    • 287 Words
    • 3 Pages

    IP,R.Micheal,K. Micheal,M.G. (2009), Location and Interactive Services Not only at your fingertips but under your skin, University of Wollongong, New South Wales, 18-20 May 2009, IEEE Publication…

    • 287 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Companies like Google are straying away from the once popular Virtual Reality, in favor of what they are calling “Augmented Reality”, or AR. According to Merriam-Webster, AR is “an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (as a smartphone camera); also: the technology used to create augmented reality.” (Merriam-Webster, n.d.) In order to “augment” our realities, these technologies are recording, storing, altering, and displaying information in real time. The information they use can be anything, but with products like Google Glass, wearable technology can now modify what and how we see objects, people, or data, in real time.…

    • 874 Words
    • 4 Pages
    Good Essays
  • Good Essays

    In the year of 1957, Morton Helig started to build a machine, called the Sensorama, which designed to allow the audience to have a cinematic experience, in terms of taking in some of their senses, such as sound, touch and sight, and also projected a form of a stereoscopic 3-D environment to the front and the sides of their heads. Unfortunately, this machine had never sold commercially as it was extremely expensive to produce films because it has to be involved with the camera man to obtain three cameras, strapped to him at all times, which is burdensome. It was cleared that these element were obviously involved in augmented reality (AR) with the devices in position between the user and the environment and the factor that the environment, the…

    • 138 Words
    • 1 Page
    Good Essays
  • Better Essays

    What is alternative reality? When someone hears the phrase they may think of a faraway time where the world changes forever, or perhaps a science fiction story that shows a fantasy world that still relates to home. Both are correct but recently this term is being used to categorize the topics of both augmented and virtual reality. Even these terms still sound like a science fiction plot but have already started production and will soon be part of many people’s daily lives. Virtual reality, something that has been fantasized and thought of for years and years is finally becoming more and more possible each day. For years we just didn’t have the technology to have anything close to virtual reality. We have made fantastic strides to combat this…

    • 1959 Words
    • 8 Pages
    Better Essays
  • Good Essays

    Millions people all around the world entertain themselves by watching animated movies and playing video games, but not all people know how exactly the movie/game was shot. There are many different ways to control and aim the “camera” to convey different aspects of a point of view, and there is a great deal of work involved in finding the best way to show that to the audience. In this essay I am going to explain how the scholarly article, “Declarative Camera Control for Automatic Cinematography” describes what work goes into the camera control in filming animated movies and video games, how placing a camera in a desired angle or distance can dramatically change the effect…

    • 1020 Words
    • 5 Pages
    Good Essays
  • Good Essays

    The Giver Is A Dystopian

    • 774 Words
    • 4 Pages

    The Giver is an example of dystopian literature, because they don’t allow people to make their own choices. Differences were hated so much that they made them only see black and white. The elders don’t know anything about the real world like war or starvation. The elders control the people of the civilizations food rations. The elders live in a community where when you get too old, or if you don’t comfort yourself as an infant, or if you’re the smaller of twins, or if you want to leave then you are released (killed off).…

    • 774 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Habibi, O. Real-Time Motion Tracking in digital art installations. Retrieved November 17, 2005, from http://www.b-youth.com/ddm/mo-cap%20report.pdf.…

    • 5050 Words
    • 21 Pages
    Powerful Essays
  • Satisfactory Essays

    Stereotypes, social biases, and misinformation are known to impact older adults lives in many different ways. When you are constantly being stereotyped as an older adult it can produce many trust issues. As an older adult, you could miss out on many genuine relationships with people because your trust is gone. Ultimately, an elder won’t be able to focus on building the ABCDE in a new relationship because there mind will be totally consumed with the way people are judging them based on stereotypes. That is why most elders don’t typically have a lot of established relationships with other elders and family. Thus causing a total decrease in an older adult’s self-confidence.…

    • 390 Words
    • 2 Pages
    Satisfactory Essays
  • Better Essays

    The first true mention of augmented reality is in L. Frank Baum’s novel The Master Key. Printed in 1901, the book mentions a “character marker” set of electronic spectacles that when view someone through them would show a letter on that person’s forehead regarding their character. “I give you the Character Marker. It consists of this pair of spectacles. While you wear them every one you meet will be marked upon the forehead with a letter indicating his or her character. The good will bear the letter 'G, ' the evil the letter 'E. ' The wise will be marked with a 'W ' and the foolish with an 'F. ' The kind will show a 'K ' upon their foreheads and the cruel a letter 'C. ' Thus you may determine by a single look the true natures of all those you encounter.” [1] Augmented reality (AR) is a live view of a real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data [2]. In augmented reality in which a view of reality is modified by a computer and as a result, the technology functions by enhancing one’s current perception of reality. Augmentation is conventionally in real-time with environmental elements, such as Cricket Decision Review systems on TV during a match. With the help of advanced AR technology the information about the surrounding real world of the user becomes interactive and digitally usable. As technology has advanced and become focused on mobile development, augmented reality has become closer to practical use than ever before. The introduction of smart phones with GPS and cameras such as the iPhone and Android phones is giving rise to an array of AR applications. Generally, these applications show the world as seen through the phone’s camera, but in addition to functioning as a viewfinder. With help from the GPS and on-board compass, it can place information or graphics on top of buildings or objects seen through the…

    • 1516 Words
    • 7 Pages
    Better Essays
  • Powerful Essays

    Graphical User Interface

    • 2648 Words
    • 11 Pages

    6. ^ Greg Wilson (2006). "Off With Their HUDs!: Rethinking the Heads-Up Display in Console Game Design". Gamasutra. Retrieved February 14, 2006.…

    • 2648 Words
    • 11 Pages
    Powerful Essays
  • Good Essays

    Although some people choose to skip going to the movies and prefer watching them on a smartphone or a tablet, wherever they want, Cinemas remain a popular option. The Cinema Experience is keeping up with technology and moving towards virtual reality. In the near future filmgoers will have access to 8K resolution goggles and a genuinely immersive experience.…

    • 418 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Smart Note Taker

    • 3632 Words
    • 15 Pages

    There will be an additional feature of the product which will monitor the notes, which were taken before, on the application program used in the computer. This application program can be a word document or an image file. Then, the sensed figures that were drawn onto the air will be recognized and by the help…

    • 3632 Words
    • 15 Pages
    Good Essays
  • Satisfactory Essays

    advertises campaign

    • 1560 Words
    • 5 Pages

    Hillary Mushkin, S.E. Barnet. 2008. Mario’s Furniture: A Wireless Interactive Video Installation and Game. Project Muse. Leonardo, Volume 41, Number 3, June 2008, pp. 306-307. DOI:http:// http://muse.jhu.edu.ezproxy.library.yorku.ca/journals/leonardo/v041/41.3.mushkin.html…

    • 1560 Words
    • 5 Pages
    Satisfactory Essays