Preview

The Motion Moving Motion Capture

Powerful Essays
Open Document
Open Document
5050 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
The Motion Moving Motion Capture
The Introduction As the entertainment industry continues to grow, many interesting and exceptional developments are being made to further the desire to produce fluid, life like, realistic animations. As a result of the increases in computational technology the quest to develop these techniques has accelerated within the past 10 to 15 years. Perhaps the newest realization has been the development of a process called motion capture. Motion capture has been around since the late 1970s, where it was then called rotoscoping and was used by Walt Disney in the film Snow White (Sturman). To begin with, the term “motion capture” actually has many different names, such as mocap, performance animation, performance capture, virtual theater, digital puppetry, real-time animation, and the favorite among traditional key frame animators is “The Devil’s Rotoscope” (Furniss). Motion capture, in its most basic form, is the technique of digitally recording the movements of real organisms, usually humans and then applying those movements to some other media (Polhemus). What motion capture allows animators to do is capture the movements of people or animals to create digital models with more realistic movements. Although this description seems have the obvious preference towards animation in entertainment realms the technique of motion capture has many other areas of application, such as biomechanics, sport performance analysis, tele-robotics, ergonomics, entertainment and so on (Animation World Magazine). Throughout the remainder of this paper a more in depth look at the history, processes, types, new developments, and applications of motion capture to help give a more clear representation of exactly what motion capture is and where it is going.
The History
The use of motion capture for computer character animation is relatively new, having begun in the late 1970 's, and only now becoming widespread. The need to capture motion has been acknowledged for decades in a variety



Bibliography: Animation World Magazine. (1999, February). A Roster of Motion-Capture Companies. Retrieved November 18, 2005, from http://www.awn.com/mag/issue3.11/3.11pages/mocaproster2.php3. Furniss, M. (1999, December). Motion Capture. Retrieved November 18, 2005, from http://web.mit.edu/ comm-forum/papers/furniss.html. Habibi, O. Real-Time Motion Tracking in digital art installations. Retrieved November 17, 2005, from http://www.b-youth.com/ddm/mo-cap%20report.pdf. Marlbrook Limited. (2005). Marlbrook: Motion Capture and Analysis. Retrieved November 18, 2005, from http://www.marlbrook.com/medical.html. Meta Motion. (2004). Who Uses Motion Capture? Retrieved November 18, 2005, from http://www. metamotion.com/motion-capture/motion-capture-who-1.htm. Morales, C. (2001). Development of an XML Web based motion capture data warehousing and translation system for collaborative animation projects. Retrieved November 17, 2005, from http://wscg.zcu.cz/wscg2001/Papers_2001/R102.pdf. Motek. (2005). About Us: Motion Capture. Retrieved November 17, 2005, from http://www.e-motek. com/simulation/about_us/mocap.html. Polhemus, Inc. (1997). Motion Capture. Retrieved November 18, 2005, from http://www.answers. com/topic/motion-capture. Richards, T. (2002, November). Madcap Studios: In Motion. Retrieved November 17, 2005, from http://www.gdaa.asn.au/features/madcap_studio.html. Sturman, D. (1999, March). A Brief History of Motion Capture for Computer Character Animation. Retrieved November 17, 2005, from http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/motion_capture/history1.htm. VFX World. (2005, June). House of Moves. Retrieved November 17, 2005, from http://www.moves. com/NewsFor6_7_05.htm.

You May Also Find These Documents Helpful

  • Better Essays

    Today, animated shows span a wide gamut in the spectrums of character action, pace, and fantastical content. Research question one asked what actions and graphic changes appear most often in modern animated shows. In comparing the frequencies of character action, three of the four shows characters that are mostly stationary; the exception is SpongeBob Squarepants which demonstrates characters mostly moving at a walking pace or faster; this result is consistent with the show’s fast pace. In regards to graphic changes, across all shows, characters physically change most often in relation…

    • 1668 Words
    • 7 Pages
    Better Essays
  • Good Essays

    There have been great developments in VFX especially the film industries due to evolving technology. The creation of special effects has permitted a high level of integration in movie production. To make this appear accurate as if these CGI are living alongside the actors, there is need of a virtual camera that moves exactly like the camera…

    • 817 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    In film class this past week, we learned that there are many cinematic techniques used in films that contribute to the way a film is portrayed by an audience. We had the pleasure of watching a film directed by Orson Wells In 1941 called “Citizen Kane”. I am glad that this particular film was the film of choice to demonstrate some of these techniques. The movie “Citizen Kane” uses each cinematic technique in a way that is obvious to the viewer. I have chosen five of the sixteen techniques that I learned this week, which made an impact on the way that I personally viewed this film. As an armature film observer, “Citizen Kane” is the perfect film of choice to begin analyzing some of these techniques.…

    • 1159 Words
    • 5 Pages
    Powerful Essays
  • Powerful Essays

    The History of RIM

    • 1824 Words
    • 5 Pages

    Moon, B. (2013, January 29). A Brief History of Research In Motion. Retrieved from Investorplace.com: http://investorplace.com/2013/01/a-brief-history-of-research-in-motion/#.VRACuo1FDVI…

    • 1824 Words
    • 5 Pages
    Powerful Essays
  • Satisfactory Essays

    Digital technology's possibilities for kinaesthetics in performance and spectatorship arise. ‘Performance capture’ in Avatar is used to illustrate how actors perform self in an hypothetical mirror that will be created digitally, like live theatre and for kinaesthetics of performance and spectatorship.…

    • 440 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Millions people all around the world entertain themselves by watching animated movies and playing video games, but not all people know how exactly the movie/game was shot. There are many different ways to control and aim the “camera” to convey different aspects of a point of view, and there is a great deal of work involved in finding the best way to show that to the audience. In this essay I am going to explain how the scholarly article, “Declarative Camera Control for Automatic Cinematography” describes what work goes into the camera control in filming animated movies and video games, how placing a camera in a desired angle or distance can dramatically change the effect…

    • 1020 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Last but not least for M1 I will be explaining the following: • Persistence of vision • Animation techniques used by historical pioneers of animation and these will include people such as William Horner, Edison and also the Lumiere brothers. • I will also be explaining an animation type that is known as Claymation.…

    • 1355 Words
    • 6 Pages
    Good Essays
  • Good Essays

    Character Rigging in Maya provides a basic introduction to rigging theory, and delves into the details of how to create professional, realistic 3D characters. And we learn how to combine Maya's skeleton, inverse kinematics (IK), and constraint tools to create a basic rig for a character, and how to attach the character mesh to the skeleton using Maya's skinning tools.…

    • 539 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Astaire On Dance

    • 1895 Words
    • 8 Pages

    Since almost the invention of films, dance has been recorded as a documentation for future repertoire and providing a historical background of the industry. But it has since had the capability of creating a completely new art form in itself. Recent years have bought out the introduction of 3D for dance films, adding that extra dimension to provide a more realistic experience.…

    • 1895 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    Anime Vs American Anime

    • 1132 Words
    • 5 Pages

    In addition, Japanese’s animation has transmuted many times since the first animated films were created. One of the most typical characteristics of anime lie in the characters’…

    • 1132 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Computer animation is a process used for generating animated images (moving images) by using computer graphics. Animation is the rapid display of a sequence of images of 2-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways. The most common method of presenting animation is as a motion picture or video.…

    • 832 Words
    • 4 Pages
    Good Essays
  • Good Essays

    [3] The Making of Animation Take 1. Sunrise International Information. Retrieved February 20, 2013 from http://www.sunrise-inc.co.jp/international/sp02/index.html…

    • 1016 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    NASSCOM, The Animation and Gaming Industry in India, NASSCOM. Wrigt, Jean Ann. 2005. Animation Writing and Development: Frim Script Development to Pitch, Focul Press.…

    • 3571 Words
    • 15 Pages
    Powerful Essays
  • Good Essays

    Where once the pencil and hand-drawn images reigned king, the animation field today also uses computers in a significant way. Animation artists working in the field today are expected to not only possess basic artistic skill sets like painting and drawing, but also computer skills as well. Animators with the most competitive advantages, according to AskTheHeadhunter.com, know how to use programs like Alias PowerAnimator/Maya, Kinetix 3D Studio Max, SoftImage and Lightwave.…

    • 470 Words
    • 2 Pages
    Good Essays
  • Good Essays

    awesome yeah

    • 1298 Words
    • 6 Pages

    According to Ken A. Preibe, “The advanced art of stop-motion animation” (2011), stop-motion animation is in the hands of the people.As a craft, the act of animating in stop-motion requires a person toliterally place a puppet in their hands and bring it to life, frame by frame.…

    • 1298 Words
    • 6 Pages
    Good Essays

Related Topics