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Background of the Study
TETRIS GAME
Using
HTML5

A Project Paper
Presented to
The Faculty of Information Technology
ACCESS COMPUTER COLLEGE

In Partial Fulfillment
Of the Requirements for the Degree
BACHELOR OF SCIENCE IN INFORMATION TECHNOLOGY

Gerbolingo, Michelle A.
Cueto, Jonnah C.

S.Y. 2014-2015

APPROVAL SHEET

This Thesis proposal “Tetris Using Html5” prepared and submitted by Michelle A. Gerbolingo, Jonnah C. Cueto in partial fulfillment of the requirements for the degree Bachelor of Science in Information Technology is hereby endorsed for approval and acceptance.

_________________ Mr. Joselito V. San Juan Thesis Adviser

OIC, LAGRO Campus

Date: _________________

ACKNOWLEDGEMENT

This study is dedicated to our parents for their understanding and sacrifices the expenses they incurred and the place that we temporarily used while finishing this research. And to those people who give us support, the participation of the group who really help to conduct this game developed.

To our beloved friends who also showed us that we really can do this.

To our dearest teacher Joselito San Juan who give as our best to this system and help a lot of Lastly, to almighty God for giving us strength and wisdom and for not leaving us in this struggles.

Background of the Study

Tetris (Russian: Те́трис, pronounced [ˈtɛtrʲɪs]) is a Soviet tile-matching puzzle video game originally designed and programmed by Alexey pajitnov. It was released on June 6, 1984, while he was working for the Doronicyn Computing Centre of the Academy of Science of the USSR in Moscow. He derived its name from the Greek numerical prefix Tetra- (all of the game's pieces contain four segments) and tennis, Pajitnov's favorite sport.
It is also the first entertainment software to be exported from the USSR to the US and published by Spectrum HoloByte for

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