Next thing she addresses about how parents express their thoughts when they see their kids playing such video games, most of the parents think that action videos or in fact any video games can be a really bad influence on their children. Bavelier demonstrates some results to her audience about eye vision of a non-gamer and gamer, and I was to surprise to learn that people who play action video games tend to have a better eyesight than to the people who don’t play at all. …show more content…
For instance, the driver in a car who has to look for a lot of things on the road like other vehicles, pedestrians and exit signs and etc. To support her idea, she requests her audience to play a game with her about their observation and attention. She displays the game on the projector, the game was about locating sad faces which were colored in blue in between moving happy faces which were color in yellow, and after few seconds those sad faces would turn into happy faces. Bavelier’s main point about making her audience to play this game was to tell that a young adult can locate up to four sad faces whereas a regular gamer can find around six to seven sad faces in this