Preview

Choices Children Make vs. Now Compare and Contrast Essay

Satisfactory Essays
Open Document
Open Document
705 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Choices Children Make vs. Now Compare and Contrast Essay
Jayne Preucil
Fogarty
Comp 1
September 26, 2012
Choices Children Make: Then vs. Now
As the society changes, the pastime choices of children tend to become different as well. The traditional games such as lotto are no longer of interest to technology-oriented children. Modern kids are fascinated with the computer games and television shows. While there is nothing wrong with technological advances as they reveal the progress made by humankind in science and artificial intelligence, the past time of modern children makes them socially isolated, aggressive and obese. Today children tend to spend their pastime playing less active, more aggressive, and isolating games than ten years ago due to technological advances and availability of computers. Games played by children only 20 years ago have been much more active. Today children spend more time sitting in front of the computer instead of going for a walk or playing active games with family or friends. The level of activity in games has much decreased. Even though schools motivate children to be active in sports, when kids come home they prefer playing a computer game, watching a television or doing something else what does not require any physical movement. When parents of modern children were kids themselves, they have been more involved in active pastime. They spent time riding bicycles and playing sports in the backyard. Computers were not found in every household 20 years ago and children’s games were much more active than today. Secondly, modern children spend their time playing more aggressive games than kids only 20 years ago. The exposure to violence through television and computer games contributes to high level of aggressiveness characterizing modern children. A couple of decade ago, even the concept of friendship has been different. Parents controlled the pastime of their children more. Modern parents are not able to control the exposure to violence because television sets are present

You May Also Find These Documents Helpful

  • Better Essays

    Children need more playtimes without the influence of TV and more from books and educational toys. A child’s brain is like a sponge and will soak up whatever is put in front of them. If all they ever get is the television with violent cartoons playing, then they more than likely become aggressive in their later years. “It is probably the whole fabric of parent-child interaction that affects the ways in which children are affected by television” (Ledingham, J, Ledingham, C., Richardson (1993) pg 9) Not all children are affected in the same way while watching television, as the research also shows. It all has to with the temperament of the child and how the parent interacts with them to teach the child the difference between what is real and what is not. The solution to the problem of violence on the television can be summed up as, parental control, education of what is available on television, and knowing what is acceptable for a child to…

    • 995 Words
    • 4 Pages
    Better Essays
  • Good Essays

    Final

    • 826 Words
    • 4 Pages

    Violence in today’s society has greatly increased to the youth via video games and televisions. About ninety percent of U.S. kids ages eight to sixteen play video games, and they spend about thirteen hours a week doing so (Harding). Does this consistent image of violence have an effect on their behaviors and the way these kids grow up (Harding)? My task is to argue that kids who play lots of violent video games have more aggressive behavior than kids who do not play violent video games.…

    • 826 Words
    • 4 Pages
    Good Essays
  • Best Essays

    The popularity of playing video games has been increasing in the lives of today’s forthcoming generation. In this essay, the author observes the claims that support video game effects, but also addresses the arguments criticizing video games. The author recognizes these attacks, but offers a new point of view towards the practice of video games during child development years. The author begins with a brief record of video game development in the past several decades and how these video games have become more complex, leading children who play them to develop a more complex mind, with elevated abilities. These benefits include: increased dexterity and cognitive ability, improvement in perception, reasoning, and learning skills, increased visual and attention capacity, encourages system thinking and motivation, a good source of social interaction, promotes pro-social behavior, and teaches children how to successfully work in a team setting. The opposing views are then presented, supporting data is provided, and the author addresses why these arguments should not be given a great deal of concern. The author recognizes that some of these concerns may be an issue, but easily avoidable with appropriate parental monitoring. The author closes with indentifying that parents should not solely depend on video games for children development and that other modes of entertainment are equally imperative. The author expresses the importance of incorporating video game play in a child’s development, but stresses the significance of parental surveillance in order to promote these benefits.…

    • 3631 Words
    • 15 Pages
    Best Essays
  • Good Essays

    Sports vs Videogames

    • 967 Words
    • 4 Pages

    We no longer live in a society where kids run around actively throughout the neighborhood. Late night soccer games, pick up games in the park, and innocence children are gone in sports. Today children are more interested in video game, computers and television, and parents are afraid of letting their children run around the streets because of kidnapping. The majority of kids are no longer interested in physical activity. Why do most kids enjoy video games rather than sports? Video games were first introduced in the 70’s and have been gaining popularity ever since. By the end of the decade video games had already become a preferred activity for kids. According to a recent study by Harris Interactive 1,178 children in the U.S, almost 9 percent of children gamers are pathologically or clinically “addicted to video games. However, 23 percent of youth say that they have felt "addicted to video games," with about one-third of males and a little more than one in 10 females reporting the sensation. This is wrong, kids should not be addicted to anything at their age. Kids need to stop playing so many video games and start to playing more sports.…

    • 967 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Today children are not utilizing their full potential. Parents purchase a simple disc that provides hour and hours of baby-sitting, so they think. Video games provide a false reality for children, keeping them glue to the couch and staring into the tiny pixel of a flat screen T.V. Children are being called to duty, shooting a Soviet AK-47 from the comfort of their daddy’s lazy boy, making casualties of pixel being force fed full metal jackets. Do you really want your child to know how many rounds a M1911 pistol hold after they expended their primary weapon? This is what your child is playing on that video game you buy them. They are not using their imagination but just playing a role…

    • 527 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Children have developed a more aggressive behavior as a result of being exposed to the ample amount of violence being portrayed on television, in movies, and in video games. Children, on average, watch about four hours of television…

    • 931 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    Over the years video games have been proven to increase addiction to staying inside, along with increased aggression, and various medical and psychosocial effects. However there are many positive aspects to playing video games. Research dating back to the early 1980s has consistently shown that playing computer games (of different genre) produces reductions in reaction times, improved hand-eye co-ordination and raises the player’s self-esteem. Let’s explore into some of these aspects and arguments to determine the ultimate decision on whether video games can help your education. Video games might consume the attention and time of your children, but it is important to remember that technology has and will forever have an impact on childhood as we progress further into scientific research.…

    • 517 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    Video games have always been infamous for their anti-social aspect and the violence that is shown in them. They have been seen as negatively affecting the players in terms of lack of social skills, inefficiency, obesity and laziness. We lack the unbiased view thus miss on the positive effects of video games. The negativities brought in by video games are due to the unrestricted duration for which they are played. Video games are popular among the children and the youth of America. If there is no limit to the time for which a child is allowed to play a video game or no supervision on the way in which the game is being played, the not-so-positive effects of video games will start showing up. In the contrary case, video game players will start manifesting the positive effects of video games.…

    • 1668 Words
    • 5 Pages
    Powerful Essays
  • Good Essays

    Therefore, video games can have bad effects on children. We should direct our children to use diverse means of entertainment that could also be useful. Some computer games are designed to mingle education and entertainment in one package. Children should also practice other outdoor activities and socialise…

    • 302 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Computers have change people’s lives, which has improved our living standard dramatically and makes our lives easier, more comfortable and can save more time. However, computer games do not help to improve our life at all. It is a disaster for all age groups, because it causes a lot of problems.…

    • 506 Words
    • 3 Pages
    Good Essays
  • Good Essays

    The home video game industry is now over 30 years old. In that time, computer technology has improved at a geometric rate. A high speed elevator now has more computing power than the Apollo spacecraft that landed on the moon. The promise of computers and video games as teachers was clearly recognized in the 1980s when there was a nationwide push to get computers into the classrooms. In the years that have followed, researchers found that educational software and games can indeed have several very positive effects on children's academic skill. Over the same period, video games also moved into children's homes. (I define video games broadly here, as including arcade games, computer games, and home console games such as PlayStation.) Children began playing video games for increasing amounts of time, and the games themselves became more graphically violent over time. Parents, educators, physicians, and researchers began to question what the impact of these changes might be.…

    • 1026 Words
    • 5 Pages
    Good Essays
  • Good Essays

    • Kids don’t play with toys or electronic devices; they invent their own games or play typical and old games, often on streets.…

    • 887 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Outdorr vs Indoor Games

    • 482 Words
    • 2 Pages

    Today’s children are different from the children of previous generations. They are more interested in playing video games or sitting hours on the play stations than in playing outdoor games. They are more technology oriented. It is really amazing that the age of the child does not matter at all while playing these games. No matter how young the child is he knows everything about the features of computer and mobile phones but do not know team work due to lack of outdoor games play. The hundreds of channels on television and internet have helped to increase the I.Q level of the children. This has made children much more organized and mature than in our times. But every coin has an other side. These gadgets are addicting. They have made the children so much addicted to PC and PS that they do not…

    • 482 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Lin, Shad and Mike R. Lepper. “Correlates of children’s usage of video games and computers.” Journal of Applied Social Psychology. 17 (1987): 72–93.…

    • 1844 Words
    • 8 Pages
    Powerful Essays
  • Satisfactory Essays

    Computer games have been played lately by children and adults very frequently. Playing computer games is very beneficial and it increases the knowledge of the player. Children get the courage to face any difficult tasks without being afraid. From playing computer games, the child will get to experience the sense of wining and will be able to live with failure without getting upset. Playing computer games can be beneficial, but mostly they aren’t. Failing classes, lack of family time, and lack of sleep are the negative effects of playing computer games.…

    • 986 Words
    • 4 Pages
    Satisfactory Essays