One thing that makes a team successful are the players. Good players have many qualities that makes them good. To be successful it takes team players that are reliable, show commitment, listen to others, are active in what they do, speak up (states opinions), pitch in to help, are flexible with one another, …show more content…
The five characteristics bring positive outcomes. For example, the players will learn discipline of training, teamwork, how to follow leadership, learning how to take a loss, they life long skills for athletes. Being an athlete saves many people by making one work harder on their school work to gain higher grades. In some cases the athlete might gain greater self confidence, family attachments, able to keep oneself out of trouble or risky behavior. Being an athlete has great outcomes but becoming a good coach and is able to coach a team is the best one in my …show more content…
A coach also has to be organized. An organized coach knows the success of their department. The coaching staff has to be organized, as well. They have to establish a coaching schedule to help keep the coach on track. Choose a coaching staff that is reliable, dependent, and consistent.
Being able to manage both of these occupations is really tough. Transitioning from player to coach has steps/advice you can use to go by: Delegation is Difficult; Managing different personality requires flexing; It's okay not to have all the answers; Listening requires concentration; and Consistency is essential. This transition requires that you balance between the teaching and the playing aspects.
Delegation involves you realizing that even though the drill wasn't done your way, you need to let go in order for your team and yourself to grow for the better. You might even ask yourself “Will it be done as good as the way I’ve done it?”. Nobody is perfect. Managing the different personalities of course requires patience. Some players might need more attention than others because they can’t quickly learn something. You will get some kids that are able to do it within the first try, and you might get some that need to shown a couple of times. “It's okay to not have all the answers” Your players need to know that they are able to come up to you and discuss an issue, and you both try to figure a way to gain the answer