Introduction
The Internet has become an integral part of our lives. Online communication or CMC is one of the fastest growing modes of communication for individuals within and between organisations. We use CMC for social, educational, and business purposes (Mohan, 2008). Features of CMC will be presented and discussed in section 1. CMC is also used in online games, especially multi-player ones, as a powerful and effective way to enable the intense need of interaction. Computer games as an application domain is one of the most influential promoters of interactive applications. Neutral Ground which will be disgussed in section 2, is one key point of CMC in games. In general, the feeling of presence and the level of psychological immersion are increased due to the communication, co-ordination and collaboration aspects these forms bring forward. Manninen (2004).
Section 1
Features of computer-mediated communication
“Computer-mediated communication (CMC) is a process in which human data interaction occurs through one or more networked telecommunication systems. ” Cory Janssen(2010)
In humans’ history, we have used many different means to communicate with each other. Face to face speaking, letter writing, telegram, and telephone are just a part of examples of different media that we use. Computer mediated communication (CMC) is the latest one that arised. It could be carried out through e-mail, listserves, usenet groups, chat rooms, MUDs, or MOOs. Because of all of these different modes of communication by way of computers, Steve Jobs labels them "interpersonal computers" rather than "personal computers" .Walther, J. B., & Burgoon, J. K. (1992). Apparently, there are many factors of CMC that cause it to be different from face to face (FtF) communication, and it has been debated whether or not these differences render the communication more or less personal. “Some of these aspects of CMC are the absence of context cues, the recordability of