Preview

Design Thinking Bootleg

Good Essays
Open Document
Open Document
12984 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Design Thinking Bootleg
bootcamp bootleg
d.

Check this out — It’s the d.school bootcamp bootleg.
This compilation is intended as an active toolkit to support your design thinking practice. The guide is not just to read – go out in the world and try these tools yourself. In the following pages, we outline each mode of a humancentered design process, and then describe dozens of specific methods to do design work. These process modes and methods provide a tangible toolkit which support the seven mindsets — shown on the following page – that are vital attitudes for a design thinker to hold. The bootleg is a working document, which captures some of the teaching we impart in “design thinking bootcamp,” our foundation course. An update from the 2009 edition, we reworked many of the methods based on what we learned from teaching and added a number of new methods to the mix. The methods presented in this guide are culled from a wide range of people and organizations who have helped us build the content we use to impart design thinking. Think of this guide as a curation of the work of many individuals, who hail both from the d.school and also from other far-reaching areas of the design world. We thank all the people who have contributed to the methods collected in this guide. This resource is free for you to use and share – and we hope you do. We only ask that you respect the Creative Commons license (attribution, noncommercial use). The work is licensed under the Creative Commons AttributionNonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ We welcome your reactions to this guide. Please share the stories of how you use it in the field. Let us know what you find useful, and what methods you have created yourself – write to: bootleg@dschool.stanford.edu Cheers, The d.school

Show Don’t Tell
Communicate your vision in an impactful and meaningful way by creating experiences, using illustrative visuals, and

You May Also Find These Documents Helpful

  • Powerful Essays

    Gra 202 Midterm Note

    • 2385 Words
    • 10 Pages

    GRA 202 - LAYOUT & TYPOGRAPHY MIDTERM STUDY NOTES LECTURE 1: THE GRAPHIC DESIGN PROCESS THE DESIGN PROCESS 1. Planning > 2. Design > 3. Development > 4. Feedback * There is no one way* - as such design usually solved a problem (ie. save money, environment, persuade) THE GCM GDP - what do you do when you are working? - what steps do you take? - is there room for improvement? - were you missing steps? OTHER GDP 1. Meet > Research > Conceptualize > Layout & Design > Present & Revise > Finalize 2. Breifing > Design > Artwork > Production 3. Define prob/goal > research > inspiration > sketch > digital implementation > feedback > more digi > colour & typefaces > final rev > delivery DESIGN BREIF Purpose: get everyone on the client side on same page & give the designer a point of reference Contains: corporate profile, backgrpound w/ position situation & communication, the message, target market, objectives, budjet, schedule MIND MAPS Components Include: floating topic, central topic, main topics Subtopics DESIGN AND CROWDSOURCING - the internet is changing the way we participate in design - crowd sourcing is when you ask a question of the crowd - Process: client posts job > designers respond w/ solution > client picks winning design - sometimes refered to as spec work - benefits client bc get to see end result for free > possible steal ideas and not pay designer for work LECTURE 2: ELEMENTS OF GRAPHIC DESIGN - POINT, LINE & PLANE ELEMENTS OF GRAPHIC DESIGN Line, Colour, Texture, Size, Shape, Value Space * Graphic Designers use type to communicate a message or line to create movement, or colour to create mood etc.* THE CHALLENGE - the way we identify & describe elements is varied - there is no one process for graphic design & there is no set of "stuff" or "rules" either - "Stuff = elements of design" & "Rules = principles of design" DEFINITION - Elements of graphic design: the components or content of the design, they can be tangible or work to…

    • 2385 Words
    • 10 Pages
    Powerful Essays
  • Powerful Essays

    Dynamic Open House Paper

    • 3426 Words
    • 14 Pages

    The Center for Creative Change (C3) periodically puts on an “Open House”. The Open House is a 2-hour presentation to prospective graduate students, to both answer their questions and to excite them about the opportunity that C3 provides. While the current Open House is adequate…

    • 3426 Words
    • 14 Pages
    Powerful Essays
  • Good Essays

    Explain how you think the use of visuals could help you effectively deliver this message to your audience.…

    • 2353 Words
    • 9 Pages
    Good Essays
  • Satisfactory Essays

    Ethos Pathos Logos

    • 271 Words
    • 2 Pages

    The vision is what the company wants to become. A vivid and clear description of a bright future.…

    • 271 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Jason White’s lecture was all about his field (experiential design), and what his company (Leviathan) does. Experiential design is design that is focused on how people experience design across a space on a very interactive and large scale. He showed many projects that involved exhibition, environmental graphics, video-mapping, marketing, placemaking, video installations, holographic installation, immersive installation, virtual reality etc. He explained what these technologies were, and some of the pros and cons of them. Many different people work and collaborate in teams in the field of experiential design, and according to White, the process involves five aspects, and three main steps. The aspects were the message, the path (project timeline), the impact (how people react), the innovation, and the true meaning behind the message. The steps in White’s process include content creation, physical installation, and live documentation.…

    • 539 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Re:Re:Topic 2 DQ 2

    • 538 Words
    • 2 Pages

    Today's workforce is diverse and has multiple conflicting priorities. As a nurse leader, you would like to see your hospital implement an outreach program that will benefit needy members of the community. What are some methodologies of communication you would use to develop a shared vision with your stakeholders? How would you apply strategic management to make your visions for the outreach program become reality?…

    • 538 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    To me, the challenge of speaking to a variety of audiences is the most rewarding aspect of any project. The first step in creating any of my works is to consider the audience's point of view. Gaining knowledge of the target audience and using my imagination to problem solve, I am able to place myself in other people's shoes every day. I explore how people would see, feel, hear, and interact with the project. Whether the target audience views the work within a magazine or physically holds the design in their hands, the use of my imagination and research aids in creating a conceptual story, regardless of how long the work is viewed.…

    • 466 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Module 8

    • 485 Words
    • 2 Pages

    Most companies undercommunciate their visions by at least a factor of 10. A single memo announcing the transformation or even a series of speeches by the CEO and the executive team are never enough. To be effective, the vision must be communicated in hour-by-hour activities. The vision will be referred to in emails, in meetings, in presentations – it will be communicated anywhere and everywhere.…

    • 485 Words
    • 2 Pages
    Good Essays
  • Better Essays

    Floristry Handbook

    • 2166 Words
    • 9 Pages

    |In addition, you must demonstrate your ability to interpret a simple design schema and distinguish between: Order categories |…

    • 2166 Words
    • 9 Pages
    Better Essays
  • Good Essays

    Pain Center Waiting

    • 4060 Words
    • 17 Pages

    A Thesis Presented in Partial Fulfillment of the Requirements for the Degree Master of Science in Design…

    • 4060 Words
    • 17 Pages
    Good Essays
  • Satisfactory Essays

    Capstone

    • 756 Words
    • 4 Pages

    you to inspire and support that vision every day and to push your employees to do the same. With your…

    • 756 Words
    • 4 Pages
    Satisfactory Essays
  • Good Essays

    Choose one of the themes for exploration and write a creative piece to demonstrate the…

    • 1067 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    Wtd Decision Matrix

    • 448 Words
    • 2 Pages

    Purpose The design studio component of this course aims to help you develop your collaborative design skills, as well providing setting to practice use the modelling techniques taught in the course. Each design studio will be based around a mini-case describing a realistic business scenario. You will work in groups to analyse the key business processes in each scenario and identify how technology can be used to improve those processes. Each week, group members will take on the roles of business analysts, systems analysts and project manager and work together to produce a system design using a specific modelling approach. The design phase will be followed by a critique phase that will give you experience in analysing other people’s designs, as well as helping you to improve your own designs. Agenda Each design studio will run for two hours, broken into the phases below. You will need to follow the timing to complete a sufficient proportion of the studio to use it for Assignment 1. 1. Group formation: (5 minutes) Groups should have 3-5 members. You should try to swap groups each week. 2. Role assignment: (5 minutes) Your group will need: a. Business analysts: to identify the key business processes in the minicase b. Systems analysts: to identify which business processes can be improved by technology and how this can be achieved. c. A project manager: to manage the team and keep to the schedule You should try to swap roles each week 3. Requirements gathering (10 minutes): You will be provided with a printed mini-case each week, which you should use to develop your list of requirements. 4. Design (30 minutes): Create a system design using the required modelling technique. 5. BREAK (10 minutes) 6. Design presentation (10 minutes per group including questions): Each group will be assigned a partner group. Each group needs to present their design to their partner group. 7. Critique…

    • 448 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Engineering Design Process

    • 1828 Words
    • 8 Pages

    Design is a problem solving activity in which the designer has to convert the customer’s needs for a product into a fully functional design.…

    • 1828 Words
    • 8 Pages
    Powerful Essays

Related Topics