But beyond the good or bad assumed applications, serious games, which participates in the advent of the man-machine in a world-maker, is also changing our relationship to reality and built a "distance" with it ...
In front of the console, makes the military war "cloud" ...
In January 2012, a leader of the Taliban movement in Pakistan was killed by a military operating ... from Nevada. In front of his …show more content…
Asked by a journalist of Liberation, on the craze for this weapon that is reminiscent of video games, he stressed that if "there is indeed a whole speech that criticizes the" PlayStation mentality "of drone operators but, for me, it's a cliché. "
"Often when we make this criticism, adding:" They do not know that they kill "Obviously they know they kill The question is rather:.! From what knowledge know ? -they What makes this technique produces a specific form of experience of the homicide There are moral shock effects seen just enough to kill, but not all, nor face, nor eyes. Above all, we never see in the eyes of others. It is a disjointed experience, hemiplegic. The operators divide up, they kill the day and come home in the evening. The war becomes a telework done by employees office, far away images to the Top Gun. It is also not surprising that the first drone protests were the result of Air Force pilots. They refused deskilling of their work, but they fought also for maintaining their virile prestige ...