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Educational Psychology and Technology

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Educational Psychology and Technology
Role of Technology in Education,

Role of Technology in Education, 2 Introduction The only constant is change and mankind is in a period of rapid technologically driven change. Although the personal computer and the internet are less than 30 and 20 years old, respectively, information and communication technology (ICT) has revolutionized how we live, work and communicate. The commercial mantra of smaller, faster, cheaper, smarter has put intelligent mobile devices in the hands of today’s learners, but technology has had little real impact upon education. The purpose of this paper is to examine the role of technology in education because the problem will only get worse as technology improves. Learning Learning is based upon four tenets: meaningful learning is more than accumulating knowledge; knowledge and skills are linked; learning requires far transfer, being able to apply principles to a new situation; and cognitive load, transfers between long-term memory and working memory are unlimited (recall), but transfers between working memory and long-term memory (learning) are limited because working memory (seven unique pieces held for 20 seconds) can be easily overloaded (Cook & McDonald, 2008). Behaviourists and cognitivists (direct instruction) believe knowledge can be transferred, so they divide learning into small chunks from the simple to the complex. Constructivists believe knowledge cannot be transferred, but must be constructed by the individual, so they use open-ended questions to let learners construct their own answers (cognitive constructivism) and group discussions on answers to correct misconceptions (social constructivism). But an instructional approach must only be as complicated as necessary to achieve learning (Spiro, Feltovich, Jacobson, & Coulson, 1995). Kirschner, Sweller, and Clark (2006) believe that minimal, constructivist-based

Role of Technology in Education, 3 instruction: is less effective than direct instruction for novice and



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Why minimal guidance during instruction does not work: An analysis of the failure of constructivist, discovery, problem-based, experiential, and inquiry-based teaching. Educational Psychologist, 41( 2), 75-86. Retrieved April 2, 2009 from: http://www.leaonline.com/doi/pdf/10.1207/s15326985ep4102_1 Kirschner, P.A., Sweller, J., & Clark, R.E. (2007). Why minimally guided teaching techniques do not work: A reply to commentaries. Educational Psychologist, 42(2), 115-121. Retrieved April 2, 2009 from: http://www.leaonline.com/doi/pdfplus/10.1080/00461520701263426 Role of Technology in Education, 13 Knowles, M. (1991). Lifelong learning: A dream. New Horizons for Learning. Retrieved April 2, 2009, from http://www.newhorizons.org/future/Creating_the_Future/crfut_knowles.html Knowles, M. (1975). Self-directed learning: A guide for learners and teachers. New York: Association Press. Novak, J.D. (1998). Learning, Creating, and Using Knowledge: Concept Maps as Facilitative Tools in Schools and Corporations. Mahwah, NJ: Erlbaum. Retrieved April 2, 2009 from: http://books.google.ca/books?id=zQ_ZpfGFgIYC&pg=PA51 Prenksy, M. (2001a). Digital natives, digital immigrants. On the Horizon, 9(5), 1-6. Retrieved April 2, 2009 from: http://www.marcprensky.com/writing/Prensky - Digital Natives, Digital Immigrants - Part1.pdf Prenksy, M. (2001b). Digital natives, digital immigrants, Part II. Do they really think differently? On the Horizon, 9(6), 1-6. Retrieved April 2, 2009 from: http://www.marcprensky.com/writing/Prensky - Digital Natives, Digital Immigrants Part2.pdf Prenksy, M. (2001c). “Simulations”: Are They Games? Digital Game-Based Learning. McGraw-Hill. Retrieved April 2, 2009 from: http://www.marcprensky.com/writing/Prensky Simulations - Are They Games.pdf Prenksy, M. (2003). “Modding” – The newest authoring tool. Retrieved April 2, 2009 from: http://www.marcprensky.com/writing/Prensky - Modding - The Newest Authoring Tool.pdf Prenksy, M. (2005a). Complexity matters. Educational Technology, 45(4). Retrieved April 2, 2009 from: http://www.marcprensky.com/writing/Prensky-Complexity_Matters.pdf Prenksy, M. (2005b). What can you learn from a cell phone? Almost anything! Innovate, 1(5). Retrieved April 2, 2009 from: http://www.marcprensky.com/writing/Prensky-What_Can_You_Learn_From_a_Cell_PhoneFINAL.pdf Prenksy, M. (2007). How to Teach With Technology. Emerging Technologies for Learning, 2, 40-46. BECTA. Retrieved April 2, 2009 from: http://partners.becta.org.uk/upload-dir/downloads/page_documents/research/emerging_techn ologies07.pdf Prenksy, M. (2008). Students as designers and creators of educational computer games. British Journal of Educational Technology, 39(6), 1004-1019. Retrieved April 2, 2009 from: http://www.marcprensky.com/writing/Prensky-Students_as_Game_Creators-.pdf Role of Technology in Education, 14 Reeves, T. C., & Jonassen, D. H. (1996). Learning with technology: Using computers as cognitive tools. Jonassen, D. H. (Ed.), Handbook of research for educational communications and technology, 693-719. New York: Simon & Schuster Macmillan. Rovai, A.P. (2004). A constructivist approach to online college learning. The Internet and Higher Education, 7(2), 79-93. Retrieved April 2, 2009 from: http://dx.doi.org/10.1016/j.iheduc.2003.10.002 Spiro, R.J., Feltovich, P.J., Jacobson, M.J., & Coulson, R.L. (1995). Cognitive flexibility, constructivism, and hypertext: Random access instruction for advanced knowledge acquisition in ill-structured domains. Institute for Learning Technologies. Retrieved April 2, 2009 from: http://books.google.ca/books?&id=7Uv8NHvKK44C&oi=fnd&pg=PA57

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