An undergraduate thesis manuscript submitted to the faculty of the Department of Information and Communication Technology of Cavite State University – Cavite City Campus in partial fulfillment of the requirements for graduation for the Associate in Computer Technology with contribution No. ______ prepared under the supervision of Mrs. Estrellita P. Cruz.
INTRODUCTION An educational video game is a video game that provides educational value to the player. Edutainment describes an intentional merger of video games and educational software into a single product. In the narrower sense used here, the term describes educational software which is primarily about entertainment, but tends to educate as well and sells itself partly under the educational authority. Software of this kind is not structured towards school programs, does not normally involve educational advisors, and does not focus on core skills such as literacy and numeracy. Research is beginning to suggest that computer games can help to stimulate a successful learning environment and provide motivational learning contexts that suit many leaners. They also provide an opportunity to develop communities in which learners have a sense of ownership over what they do. Computer games encourage self-reliance and self-determination in terms of learner’s ability to make progress within a demanding but incrementally staged environment. They also help them to appreciate that the skills necessary for success in games, such as problem solving and critical thinking can have relevance in other curricular areas and other contexts such as study or work. They also create an implicit and explicit understanding that as learner on our own we can be good but as a learner in a connected team we can be much better. Video games can certainly lead to negative effects such as social isolation and